User Manual
8
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2. Mark the C.G. on the top of the wing. Usually this would be 
done with small strips of tape so you can feel the C.G. locations 
with your fi ngers while suspending the model upside-down, but 
tape can peel off the paint, so another method has to be used 
for marking the C.G. that you can still feel with your fi ngers.
“Break” “Break”
2" [51mm]2" [51mm]
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3. Insert a pin into both sides of the top of the wing 2" 
[51mm] back from the leading edge at the “break.” After the 
C.G. has been checked the pins will be removed.
NOTE: This is where your model should balance for the 
fi rst fl ights. Later, you may experiment by shifting the C.G. 
1/4" [6mm] forward or 1/4" [6mm] back to change the fl ying 
characteristics. Moving the C.G. forward will improve the 
smoothness and stability, but the model will then be less 
aerobatic (which may be fi ne for less-experienced pilots). 
Moving the C.G. aft makes the model more maneuverable 
and aerobatic for experienced pilots. In any case, start at 
the recommended balance point and do not at any time 
balance the model outside the specifi ed range.
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4. Mount your battery in the fuselage. Place the cockpit 
hatch onto the fuselage, then turn the model upside-down 
lifting it with your fi ngers at the pins that mark the balance 
point. If the fuselage doesn’t balance level as shown in the 
photo, reposition the battery as necessary until you can get 
the fuselage level. 
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5. Once you know where the battery goes mount the receiver 
with the included adhesive-back Velcro patches, or double-
sided adhesive foam tape (not included). Re check the C.G. 
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6. Once the battery location has been fi nalized, you could 
mark the fuselage so you will always know where to mount 
the battery. 
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7. Connect the servos and ESC to their respective channels 
in the receiver and secure the receiver antenna(s) with tape.










