Instruction Manual
15
Flying
NO!
OKAY!
TOO STEEP!
Good climb angle – no more than 20°
20°
Once the Cub has become airborne, establish a gentle climb 
at an approximately 20°-30° angle. Continue climbing and 
keeping the wings level until the Cub has reached an altitude 
of approximately 100’ [30m] when you can make your fi rst 
turn away from yourself.
If you already have some fl ight experience and are relatively 
comfortable fl ying your Cub, the fi rst thing you should do is 
use the trims to adjust the fl ight controls so the plane will fl y 
straight-and-level when the control sticks are centered.
If you fi nd yourself in a little over your head and are having 
diffi culty controlling your Cub, your fi rst priority will be simply 
to keep the model airborne. Concentrate on making smooth 
turns by using the ailerons to bank the wings and the elevator 
to control pitch. It may also be a good idea to throttle back 
some to slow the Cub as well. 
One thing for beginner pilots to keep in mind is that when 
the plane is fl ying away from you, moving the aileron stick 
to the right will make the plane bank to your right. However, 
when the model is fl ying toward you, moving the aileron 
stick to the right will make the plane move to your left. Of 
course, the plane is still responding the same way, it’s just 
that your orientation is reversed. This must be kept in mind 
while learning to fl y (and is also a good reason to take fl ight 
lessons from an experienced pilot!).
To establish a turn, “up” elevator (pulling back on the stick) is 
usually required along with aileron input to get the model into 
a bank. To stop the turn, apply a small amount of opposite 
aileron.
Remember to keep the model high enough to give yourself 
time to make corrections, but don’t let it get too far away. 
Otherwise, it will be diffi cult to tell what the plane is doing 
and where it is going. Continue to fl y your Cub, getting used 
to how it responds before fi nally coming in to land.
One fi nal check before landing: see how the model will react 
when you cut the power. While at altitude, cut the motor 
power. The model should establish a gentle, downward glide 
path. This is how it will react when it’s actually time to land. 
Add power and climb back to your original altitude. Practice 
a few of these “climb and glides” to judge how your Cub react.
Landing
To land, fl y down-wind past the landing area. Gently turn into 
the wind and reduce the throttle so that the airplane initiates 
an ascending glide path. If necessary, add power to extend 
the glide path to reach the runway. As the model approaches 
and loses altitude, gradually and proportionally, add “up” 
elevator to control the glide path and altitude. Continue to 
apply elevator until the model touches down, at which time 
you should be holding full, or nearly full up elevator. This will 
cause the airplane to slow and settle to the ground. 
Caution: If, during a rough landing, the propeller 
becomes jammed and cannot rotate, the battery and 
speed control will become very hot. Immediately 
move the throttle down to stop the motor. If you fail 
to do this, the motor, speed control and/or battery will 
be damaged.
After Flight
Disconnect the battery and remove it from the airplane. Then 
turn off the transmitter. Inspect the airplane to make sure 
nothing has become loose or damaged. Allow the battery to 
cool before recharging, or allow the motor to cool for a few 
minutes before installing another battery and fl ying again.










