3D FPV camera The BlackBird 1 User manual
3D FPV camera The BlackBird 1 User manual Table of contents 1 2 3 Description and operation ................................................................................................. 2 1.1 Product description .......................................................................................................... 2 1.2 Specifications .................................................................................................................... 2 1.3 Equipment ...........................
D FPV camera The BlackBird 1 User manual 1 Description and operation 1.1 Product description Stereo video camera BlackBird 1 (further in the text "camera" or "product") is designed for generating a video signal in the interlaced 3D format. The camera generates stereo image in real time, and small size, support power supply input voltage in the range from 5V to 12V and variable stereo base, making it versatile and easy to use.
3D FPV camera The BlackBird 1 User manual 1.3 Equipment Table 2 picture name number 3D FPV camera The BlackBird 1 1 part Lens cap - used to protect the lens from dirt and damage during storage or carrying the BlackBird 1 2 part Interface cable - connects the BlackBird 1 output to a playback device or to a video transmitter, connection to a power source 1 part Power splitter - is a branching JST connector to the Li-Po battery.
3D FPV camera The BlackBird 1 User manual 1.4 Construction Table 3 front view (parts connected) № name number Picture 1a 1 Printed circuit Board part 1 - main 1 part 2 Printed circuit Board part 2 - additional 1 part 3 Mounting hole 4 part 4 Lens holder 2 parts 5 Screw fixing lens 2 pcs 6 Lens 2 part 7 Board-to-Board connector 4 pcs 8 Led 1 pcs 9 Mounting screw mount lens 4 pcs 10 Interface connector 1 pcs back viws (parts disconnected) Picture 1b 2016 fpv3dcam.
3D FPV camera The BlackBird 1 User manual The product consists of the printed-circuit board with the electronic components and lenses which are installed on it. The board of the camera consists of two parts, the main (1) and additional (2). On the main part there are the interface (10) and board-to-board connectors (7). On the additional part there are only board-to-board connectors (7). On the board video sensors are installed. They are closed with the lens holders (4).
3D FPV camera The BlackBird 1 User manual 2 Intended use 2.1 Operating limitations Operating temperature of the camera is in the range from -20 to +50 degrees Celsius. If you want to use at other temperatures, it is needed to organize additional cooling or heating to ensure an acceptable temperature. The camera is made in case less form and is not protected from moisture. Protection class sensors IP50, class of protection, other components IP00.
3D FPV camera The BlackBird 1 User manual Do not connect the video output jack to the audio input. Usually this RCA red or white jacks. It does not cause damage, but the image on the monitor / stereo video goggles will not show. As power for the camera it is permissible to use an external DC power source with a voltage of 5 to 12V. The sources to be used can be: From 4 to 9 batteries with a voltage ( 1.5V ) connected in series; From 5 to 9 batteries NiMH, NiCd ( 1.
3D FPV camera The BlackBird 1 User manual 2.3 Product use Camera that is configured and correctly connected starts immediately after powerup. Led (see Table 3, position 8) indicates that power is supplied. Before long use of the camera, you have to verify the absence of vertical offsets. For this purpose it is enough to disable the 3D mode on the video receiver and visually to appraise the offset of the left and right image relative to each other.
3D FPV camera The BlackBird 1 User manual 3.3 Configuring convergence Convergence is the angle between the optical axis of the lens and the left and right camera. If the optical axis of the lens intersect on a monitored object, in this place will be missing the horizontal offset of the image. The object will be visible on the screen plane. If the optical axis of the lens intersect behind the object, it will be visible in front of the screen, and if before the object - behind the screen.