BOOKMAN EXPANDABLE ELECTRONIC BOOK AdvancedDictio nar y ion ary &Thesaurus Electronic Publishers USER’S GUIDE ADV-640 18
License Agreement READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN ELECTRONIC BOOK. YOUR USE OF THE BOOKMAN ELECTRONIC BOOK DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN ELECTRONIC BOOK AND YOUR PURCHASE PRICE WILL BE REFUNDED.
Limited Warranty (U.S. only) Copyrights and Patents FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016, within one year of purchase.
Key Guide Function Keys CLEAR MENU THES Clears to Enter your word. Displays the main menus. (red) Displays Classmates®. (green) GAMES (yellow) CARD ON/OFF CAP ENTER Displays a thesaurus entry. CLASS LIST BACK HELP Displays the games list. ? ✱ (blue) Displays the User List menu. Exits the selected book. Turns BOOKMAN on or off. Resetting Your BOOKMAN Other Keys Backs up and erases letters. Shifts keys to type punctuation. Enters a search, selects a menu item, or starts a highlight.
Sending Words Between Books Playing the Games This will flash on the screen before each game. The number of possible anagrams is shown on the right side of the screen. Type an anagram and then press ENTER . Use the arrows to view anagrams you’ve already entered. Hold CAP and press ? ✻ to shuffle the letters in the selected word. Press ? ✻ to end a round and reveal the remaining anagrams. Highlight a word, and then press ENTER to see its dictionary entry. Press BACK to exit Anagrams.
Selecting a Book Using the Color Keys Playing the Games Once you have installed a book card in your BOOKMAN, you can select which book you want to use. The red, green, yellow, and blue keys on your BOOKMAN change functions according to which book is selected. Now that you have the games set, let’s play. 1. Turn your BOOKMAN on. When the built-in book is selected, the color keys function as labelled on the BOOKMAN keyboard.
Changing Game Settings Changing the Settings You can delete one or all the words in your User list. Here’s how. You can change the game settings at any time. Each setting applies to all the games. You can adjust the font size, shutoff time, and screen contrast. The shutoff time is how long BOOKMAN stays on if you forget to turn it off. ▼ Deleting Saved Words Deleting One Word 1. Press MENU . to highlight the 2. Press Game menu. ▼ 1. Press LIST (blue). 2. Select Delete word. 3.
It’s easy to find definitions in this dictionary. Simply type a word and then press ENTER . You cannot type capitals. To erase a letter, press BACK . 3. Press ENTER . Or hold press D. 4. Press or definition. SPACE ✩ Saving Words You can also search for all the definitions in which a specific word occurs. You can save up to 40 words in the User list for personal study or review. Your User list is saved between sessions unless the batteries run out of power or your BOOKMAN is reset.
Finding Thesaurus Entries Finding Confusables® Reviewing Words Confusables are words that sound alike but are spelled differently. If an entry word or a highlighted word has Confusables, CONF will flash once in the upper right of the screen. Use the Path list to review the last 15 words you looked up. The Path list is automatically saved between sessions unless the batteries lose power or your BOOKMAN is reset. Each thesaurus entry contains a thesaurus meaning and synonyms for that meaning.
Finding Letters in Words Correcting Misspellings Highlighting Words to Look Up If you are uncertain about how to spell a word, type a question mark in place of each unknown letter. If you misspell a word, a list of corrections automatically appears. Another way to look up words is by highlighting them in dictionary definitions, thesaurus entries, and word lists. 1. Type a misspelled word (e.g., nolij). To find prefixes, suffixes, and other parts of words, type an asterisk in a word.
Finding Letters in Words Correcting Misspellings Highlighting Words to Look Up If you are uncertain about how to spell a word, type a question mark in place of each unknown letter. If you misspell a word, a list of corrections automatically appears. Another way to look up words is by highlighting them in dictionary definitions, thesaurus entries, and word lists. 1. Type a misspelled word (e.g., nolij). To find prefixes, suffixes, and other parts of words, type an asterisk in a word.
Finding Thesaurus Entries Finding Confusables® Reviewing Words Confusables are words that sound alike but are spelled differently. If an entry word or a highlighted word has Confusables, CONF will flash once in the upper right of the screen. Use the Path list to review the last 15 words you looked up. The Path list is automatically saved between sessions unless the batteries lose power or your BOOKMAN is reset. Each thesaurus entry contains a thesaurus meaning and synonyms for that meaning.
It’s easy to find definitions in this dictionary. Simply type a word and then press ENTER . You cannot type capitals. To erase a letter, press BACK . 3. Press ENTER . Or hold press D. 4. Press or definition. SPACE ✩ Saving Words You can also search for all the definitions in which a specific word occurs. You can save up to 40 words in the User list for personal study or review. Your User list is saved between sessions unless the batteries run out of power or your BOOKMAN is reset.
Changing Game Settings Changing the Settings You can delete one or all the words in your User list. Here’s how. You can change the game settings at any time. Each setting applies to all the games. You can adjust the font size, shutoff time, and screen contrast. The shutoff time is how long BOOKMAN stays on if you forget to turn it off. ▼ Deleting Saved Words Deleting One Word 1. Press MENU . to highlight the 2. Press Game menu. ▼ 1. Press LIST (blue). 2. Select Delete word. 3.
Selecting a Book Using the Color Keys Playing the Games Once you have installed a book card in your BOOKMAN, you can select which book you want to use. The red, green, yellow, and blue keys on your BOOKMAN change functions according to which book is selected. Now that you have the games set, let’s play. 1. Turn your BOOKMAN on. When the built-in book is selected, the color keys function as labelled on the BOOKMAN keyboard.
Sending Words Between Books Playing the Games This will flash on the screen before each game. The number of possible anagrams is shown on the right side of the screen. Type an anagram and then press ENTER . Use the arrows to view anagrams you’ve already entered. Hold CAP and press ? ✻ to shuffle the letters in the selected word. Press ? ✻ to end a round and reveal the remaining anagrams. Highlight a word, and then press ENTER to see its dictionary entry. Press BACK to exit Anagrams.
Key Guide Function Keys CLEAR MENU THES Clears to Enter your word. Displays the main menus. (red) Displays Classmates®. (green) GAMES (yellow) CARD ON/OFF CAP ENTER Displays a thesaurus entry. CLASS LIST BACK HELP Displays the games list. ? ✱ (blue) Displays the User List menu. Exits the selected book. Turns BOOKMAN on or off. Resetting Your BOOKMAN Other Keys Backs up and erases letters. Shifts keys to type punctuation. Enters a search, selects a menu item, or starts a highlight.
Limited Warranty (U.S. only) Copyrights and Patents FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016, within one year of purchase.
License Agreement READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN ELECTRONIC BOOK. YOUR USE OF THE BOOKMAN ELECTRONIC BOOK DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN ELECTRONIC BOOK AND YOUR PURCHASE PRICE WILL BE REFUNDED.
BOOKMAN EXPANDABLE ELECTRONIC BOOK AdvancedDictio nar y ion ary &Thesaurus Electronic Publishers USER’S GUIDE ADV-640 18