BOOKMAN ELECTRONIC BOOK CARD Dictionary and Thesaurus Electronic Publishers USER’S GUIDE MWD-2001
License Agreement READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN BOOK CARD. YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN BOOK CARD AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN BOOK CARD means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
Contents Welcome to the world of BOOKMAN! With this Dictionary & Thesaurus you can find over 83,000 dictionary entries; 41,000 thesaurus entries with 496,000 synonyms; as well as correct misspell- ings; save words to your User list; and play three fun, educational word games. Use your BOOKMAN to read this book card. See “Installing Book Cards” to learn how. Installing a Book Card & Selecting a Book ..................... 3 Using the Color Keys & Changing Settings ....................
Key Guide Direction Keys Color Keys THES CONF GAMES LIST BACK CAP CLEAR ENTER HELP MENU CARD ON/OFF ? ✱ Shows thesaurus entries. Shows Confusables™ . (yellow) Shows the games list. (blue) Shows the User list menu. Function Keys Move in indicated direction. Types a space or pages down. Star Key Combinations* (red) SPACE (green) Backs up and erases letters. Shifts keys to type punctuation. Clears to Enter your word. Enters a search, selects a menu item, or starts a highlight.
Installing a Book Card Selecting a Book Warning: Never install or remove a book card while your BOOKMAN is turned on. If you do, information that you entered in its built-in book and in an installed book will be erased. Once you have installed a book card in your BOOKMAN, you must select which book you want to use. 1. Turn your BOOKMAN on. 2. Press CARD . 1. Turn your BOOKMAN off. 2. Turn your BOOKMAN over. 3. Align the tabs on the book card with the notches in the slot. These are sample books.
Using the Color Keys Changing Settings The red, green, yellow, and blue keys on your BOOKMAN change functions according to which book is selected. Using the Setup menu, you can adjust the font size, shutoff time, and screen contrast. The font size changes the number of lines of text that appear on screen. The shutoff time is how long BOOKMAN stays on if you forget to turn it off. When the built-in book is selected, the color keys function as labelled on the BOOKMAN keyboard.
Viewing a Demonstration Finding Definitions Before you begin playing the games, you may want to view a brief demonstration describing how to use this book. Simply install the book card and then follow these steps. It’s easy to look up a word in this dictionary. Simply type it and press ENTER . Try this example. 1. Press CLEAR . 2. Type a word (e.g., knowledge). 1. Press MENU and highlight the Setup menu, if necessary. 2. Press to highlight View Demo. 3. Press ENTER to start the demonstration. 4.
Finding Words in Definitions Finding Synonyms Search for a Word lets you find all of the definitions in which a specific word appears. When you see THES flash once in the upper right of the screen, that word has a thesaurus entry. 1. Press CLEAR . 2. Press MENU . 3. Select Search for a word from the CMDS menu. 4. Type a word (e.g., legal). 5. Press ENTER . 1. Press CLEAR . 2. Type a word (e.g., splendid). 3. Press THES (red). Or hold ✩ and press T. This is its first thesaurus entry. to view synonyms.
Finding Synonyms Finding Spellings ➤ Understanding Thesaurus Entries A thesaurus entry consists of a thesaurus meaning and a synonym list. A thesaurus meaning is a definition shared by a list of synonyms. If you are uncertain how to spell a word, type a question mark in place of each unknown letter. ➤ Two Ways to Back Up Pressing BACK takes you back to the previous screen you viewed. You can continue to back up until you get to Enter your word. 2. Press 1. Type a word with ?’s. ENTER . 3.
Finding Parts of Words Correcting Misspellings To find prefixes, suffixes, and other parts of words, type an asterisk in a word. Asterisks stand for a series of letters. NOTE: If you type an asterisk at the beginning of a word, it may take a while to find the matching words. If you misspell a word, don’t worry. It will be corrected automatically. 1. Type a misspelled word. 1. Type a word with an ✽. To type an asterisk, hold press ? ✻ . 2. Press ENTER . CAP To erase a letter, press 2. Press ENTER .
Highlighting Words Finding Confusables™ Another way to look up words is by highlighting them in dictionary entries, thesaurus entries, and word lists. Then you can find their definitions, thesaurus meanings, synonyms, Confus-ables, or save them in your User list. Confusables are words that sound alike but are spelled differently. If a word has Confusables, CONF will flash once in the upper right of the screen. Try this example. 1. At any text, press ENTER to start the highlight. 1. Type a word (e.g.
Reviewing Words Saving Words Use the Path list to review the last 15 words you looked up. Your Path list is automatically saved between sessions unless the batteries lose power or your BOOKMAN is reset. You can save up to 40 words in your User list for personal study or review. The User list is saved between sessions unless the batteries run out of power or your BOOKMAN is reset. Here is how to save your first word. 1. Select Path list from the CMDS menu. Or hold ✩ and press P. 1. Press LIST (blue).
Deleting Saved Words Adding Highlighted Words You can delete one or all the words in your User list. Here’s how. At any text, you can highlight a word and add it to your User list. 1. At text, press ENTER to start the highlight. 2. Highlight a word. 3. Press LIST (blue). 4. Select Add “your word”. 5. Press CLEAR when done. ▼ ▼ Saving Words Deleting One Word ▼ 1. Press LIST (blue). 2. Select Delete word. 3. Highlight a word on the list. 4. Press ENTER to delete it. Deleting Your User List 1.
Sending a Word Between Books Changing Game Settings This BOOKMAN book card can send words to and receive words from certain other BOOKMAN books. You can change the game settings at any time. Each setting applies to all the games. To send or receive words between books, you must install at least one book card in your BOOKMAN unit. In addition, the installed book card(s) and/or its builtin book must be able to send or receive words. To learn if a book can send ore receive words, read its User’s Guide 1.
Now that you have the games set, let’s play. Playing the Games ▼ Playing the Games Hangman Hangman challenges you to guess a mystery word, indicated by ?’s, one letter at a time. The number of guesses you can make appears to right of the #’s. For a hint hold CAP and press ? ✻ . Or press ? ✻ to end the round. NOTE: If you ask for a hint, you will lose the round. Press SPACE to start a new round. Press ENTER to define the word. Press BACK to exit a game and view the games list. ▼ 1. Press GAMES (yellow).
Book Card Care Type an anagram and then press ENTER . Use the arrows to view anagrams you’ve already entered. Hold CAP and press ? ✻ to shuffle the letters in the selected word. Press ? ✻ to end a round and reveal the remaining anagrams. Highlight a word, and then press ENTER to see its dictionary entry. Press BACK to exit Anagrams. • Do not touch the metal contacts on the book cards.
Limited Warranty (U.S. only) FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016, within one year of purchase.
Resetting BOOKMAN Copyrights & Patents If the BOOKMAN keyboard fails to respond, or if its screen performs erratically, first press CLEAR and then press ON/OFF twice. If nothing happens, follow the steps below to reset it. Warning: Pressing the reset button with more than very light pressure may permanently disable your BOOKMAN. In addition, resetting BOOKMAN erases settings and information entered into its built-in book, and in an installed book card. 1. Hold CLEAR and press ON/OFF .
Index ? key 7, 13 * key 8, 13 Anagrams game 13 Arrow keys 5 Asterisk key 8, 13 BACK key 7 Backing up 7 Book Cards caring for 14 removing a book cards 11 Changing settings 4 Color keys using 4 CONF message 9 Confusables 9 Contrast, setting 4 Copyrights 16 FCC notice 16 Font, setting 4 Games changing settings 12 playing 12 scoring 13 FRB-28000-00 P/N 7201388 Hangman game 13 Help, finding 5 Highlighting words 9 Installing a book card 3 Messages add anyway 11 cancel 11 correction list 11 path is empty 10 type