BOOKMAN ELECTRONIC BOOK CARD Sports Trivia Game Electronic Publishers USER’S GUIDE XST-2051
License Agreement READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN BOOK CARD. YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN BOOK CARD AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN BOOK CARD means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
Contents Welcome to the world of BOOKMAN®! With this Sports Trivia Game book card, you can test your trivia knowledge by playing 100 different games at three levels of difficulty. Sports Trivia is a game-show-style trivia game with hosts Stan Tisdale and Alexis Roberts. In each round, you are challenged to test your knowledge of sports trivia in three out of four categories. In each category, you try to match nine pairs of clues before time runs out.
Key Guide CLEAR MENU NEW SCORE FACT ANSWER CARD ON/OFF Other Keys Backs up to the previous screen or erases numbers. ENTER Selects a menu item or matches a game clue. HELP Shows help messages. SPACE Matches a game clue. ?✽ Shows the category and field of knowledge for a round. Direction Keys Changes the top clues, moves in indicated direction or selects a game number. Changes the bottom clues or moves in indicated direction. DN Pages up or down. UP CAP Goes to the bottom of a page.
Getting Started In this section you will learn how to install a book card and how to select a book once a book card has been installed. You will be shown how to view a brief demonstration about the Sports Trivia Game. Also, you will be able to set the shutoff time and screen contrast from the Setup menu. Plus, you will discover how to read the topics in the Instructions menu.
Installing a Book Card Selecting a Book Warning: Never install or remove a book card while your BOOKMAN is turned on. If you do, information that you entered in its built-in book and in an installed book will be erased. Once you have installed a book card in your BOOKMAN, you must select which book you want to use. Note: If you change books in the middle of a Sports Trivia game you will lose your score. 1. Turn your BOOKMAN off. 2. Turn your BOOKMAN over. 3.
Using the Color Keys Viewing a Demonstration The red, green, yellow and blue keys on your BOOKMAN change functions according to which book is selected. Before you begin playing the games, you may want to view a brief demonstration describing how to use this book. Simply install the book card and then follow these steps. When the built-in book is selected, the color keys function as labelled on the BOOKMAN keyboard. When a book card is selected, the color keys function as labelled on that card. 1.
Changing the Settings Reading the Instructions Using the Setup menu, you can adjust the shutoff time and screen contrast. Set Shutoff sets how long the BOOKMAN unit stays on if you forget to turn it off. Set Contrast makes the screen lighter or darker. An Instructions menu has been added to help you better understand the rules. Also included in this menu are tips that will help you play better. 1. Press MENU , if necessary. 2. Use the arrow keys to highlight the Instructions menu. to highlight the 3.
Playing Sports Trivia Each Sports Trivia game consists of two rounds, the Challenge Round and the Championship Round. In the Challenge Round you will play three out of the four categories, trying to match nine pairs of clues before time runs out. Every time you correctly match a pair of clues you will win points, but every time you incorrectly match a pair of clues, you will lose points. If you win 2500 points or more, you will go on to the Championship Round.
Selecting a Skill Level Selecting a Game Before you can begin playing Sports Trivia, you must choose one of three levels of difficulty. The skill level changes the amount of time you have to match clues, and it shuffles the categories into different game numbers. So for example, Game 1 will have different categories at the Challenging level than at the Leisurely level. Later, you can change the skill level at any time by pressing MENU and highlighting the Level menu. 1.
Selecting a Category Selecting a Category In the Challenge Round, you must play three out of the four categories shown, each of which are drawn from one of ten fields of knowledge. Each field of knowledge is indicated by an abbreviation (see “Fields of Knowledge” for the abbreviation list).
Playing a Category Playing a Category Each category begins by displaying a pair of scrambled clues, one on the top and one on the bottom. Each clue on the top has a matching clue on the bottom. You must cycle through the clues and match as many as possible before time runs out. If you have correctly matched a pair of clues, a large check mark will appear to the right of the clues and both clues will be removed from the category. 1. Do one of the following: To... Press...
Playing a Category Sports Trivia Tips ➤ Scoring in the Challenge Round Here is how many points you get for each correct and incorrect match in each category: Here are some tips and strategies that you can use in Sports Trivia that will help you to play better. ➤ Scan Clues Then Match A good strategy when playing Sports Trivia is to scan all of the clues first. Then match the pairs you know are correct. Matching the easiest pairs first helps you to match the remaining, more difficult ones.
Between Categories The Championship Round After you complete a category, you can see the correct answers, see your current score, or read a Fun Fact about one of the answers before you go on. Note: Not every category will have a Fun Fact. If you win 2500 points or more in the Challenge Round, you then get to play the Championship Round where you can win big points and unique prizes. 1. After a round is complete, the following screen appears.
The Championship Round The Championship Round 2. Use the arrow keys to view the pairs of clues. 3. Press SPACE or ENTER when you think you have a match. Remember to watch out for the bombs! If you try to match a bomb, your game is over and you cannot win a prize. 4. Correctly answer as many clues as you can before time runs out. 5. Once you have finished the category, read the “Between Categories” to go on.
Winning a Prize Winning a Prize 2. Press ENTER to return to the Play Game Number screen. When you return to the Play Game Number screen, the game number will have increased by one (e.g., if you were playing Game Number 32, the game number listed will be 33). In the Championship Round, you have the chance to win some interesting and fun prizes. Here is how many clues you must match to win prizes. • If you match one of the bombs or if you match five pairs or less, you will only win points.
Appendices In this section you will learn how to care for your BOOKMAN book cards, and learn how to reset your BOOKMAN if any problems occur. This is also where you will find all of the warranty information as well as the index. Resetting Your BOOKMAN ............................................ Book Card Care ............................................................ Limited Warranty ........................................................... Your Notes .................................................
Resetting Your BOOKMAN Book Card Care If the BOOKMAN keyboard fails to respond, or if its screen performs erratically, first press CLEAR and then press ON/OFF twice. If nothing happens, follow the steps below to reset it. Warning: Pressing the reset button with more than very light pressure may permanently disable your BOOKMAN. In addition, resetting your BOOKMAN unit erases settings and information entered into its builtin book, and in an installed book. 1. Hold CLEAR and press ON/OFF .
Limited Warranty (U.S. only) FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016-4907, within one year of purchase.
Copyrights and Patents Your Notes Model: XST-2051 • size: 5.9 x 4.2 x 0.2 cm • weight: 0.4 oz. © 1996 Franklin Electronic Publishers, Inc., Burlington, NJ 08016-4907 USA. All rights reserved. © 1996 SilverSun All rights reserved FCC Notice: Complies with the limits for a Class B computing device pursuant to Subpart B of part 15 of FCC Rules.
Index Changing game level 8 settings 6 Clues, viewing 10 Color keys understanding 2 using 5 Consolation prizes 14 Contrast, Changing 6 Demonstration, viewing 5 Direction keys 2 Fields of knowledge 9 Follow the arrows 6 Fun Facts, viewing 12 Function keys 2 Game level, changing 8 Game, selecting 8 Help is always at hand 5 Help, using 5 Instructions menu 6 Instructions, reading the 6 Level, selecting 8 Look before you leap 11 Matching pairs of clues 10 About screen illustrations 4 Arrows, flashing 6 Bombs 14
Index Number keys 2 Other keys 2 Play Game Number screen 8 Playing Challenge Round categories 10 Championship Round categories 12 Prizes, winning 14 Reading prizes 14 Resuming where you left off 5 Save your best for last 9 Scanning Clues 11 Scoring in the Challenge Round 11 in the Championship Round 13 Screen illustrations 4 Selecting category 9 game 8 level of difficulty 8 Set Contrast 6 Set Shutoff 6 Settings, Changing 6 Shared clues 11 Shutoff time, setting 6 Sports Trivia tips look before you leap 11 s
FRB-28049-00 P/N 7201118 Rev A 21
BOOKMAN ELECTRONIC BOOK CARD Sports Trivia Game Electronic Publishers USER’S GUIDE XST-2051