SONAR User Manual
Table Of Contents
- SAFETY INSTRUCTIONS
- TABLE OF CONTENTS
- FOREWORD
- CONTROL DESCRIPTION
- OPERATIONAL OVERVIEW
- FINE TUNING THE PICTURE
- MARKS AND DATA
- MENU OVERVIEW
- FUNCTION KEYS
- ADVANCED LEVEL OPERATION
- Finding Fish School Center
- Tracking a Fish School (target lock)
- Detecting Fish Schools Aurally
- The Fish Alarm
- Relocating Fish School for Easy Observation
- Comparing of Fish School Concentration
- Measuring Fish School Speed
- The Event Mark
- True Motion Display
- Plotting Net Location Mark
- Observing Net Behavior
- Target Slice Display
- PORT/STARBOARD, HORIZONTAL SLICE DISPLAYS
- MEMORY CARD OPERATIONS
- TURNING MARKS, DATA ON/OFF
- INTERPRETING THE DISPLAY
- WARNINGS
- SELF TESTS
- INPUT DATA SELECTION
- MAINTENANCE
- MENU TREE
- SPECIFICATIONS
- INDEX
7-13
Entering an event mark
1. Set the trackball mark where you want to place an event mark
(latest event mark).
2. Press an EVENT key. The horizontal range, depth and bear-
ing to the event mark appear at the bottom left corner of the
screen.
(35)
Stored when
EVENT key is
pressed.
A
B
→234: Horizontal range (m) from own ship mark
↓19: Present depth (m) to mark
(35): Depth (m) of mark at moment EVENT key is pressed.
B265: Present bearing (degree)
You observe picture from
direction of mark.
Bottom left-hand corner of screen
Figure 7-11 Event mark description
Plotting an event mark on the display is equivalent to dropping a
buoy with an anchoring chain that extends from surface to bot-
tom. The buoy is fixed at its present geographical location, but
the marker on the display moves to a point where present beam
plane intersects the anchor chain of the buoy as the ship moves
or the tilt angle is changed. This can be said of other marks as
well such as fish mark and trackball mark.
Erasing an event mark
Open the data setting window (sub panel 2) and select DELETE
MK. Press appropriate EVENT key to erase mark.