Remember that Channel Mapping is used to set the input channels for your transmitter. This means that you are setting the channels used to monitor physical movements or positions of your transmitter’s sticks, switches, and knobs. Unless you change transmitters, you should only need to set this once. Only use the Channel Mapping… menu item to tell RealFlight which channel your controller is using for each stick/knob/switch input, not what control function you want that stick/knob/switch to perform.
8 Chapter Events Menu Challenge your flying skills by competing in events, by yourself, or join others online. A n event is an organized flying contest with a set of rules. RealFlight G4 supports five types of events: Autorotation/Deadstick, Free Style, Limbo, Pylon Racing and Spot Landing. You can participate in these events by yourself or compete with other RealFlight G4 users over the internet. To participate in an event alone, all you have to do is start the event. RealFlight G4 does the rest.
• Autorotation/Deadstick • Freestyle • Limbo • Pylon Racing • Spot Landing • Options… • End Current Event • Forfeit Turn Some of these items may be grayed out if they do not apply to the current situation. For example, you cannot end the current event unless an event is already running. Consequently, the End Current Event menu item will be grayed out.
Autorotation/Deadstick The Autorotation/Deadstick event is similar to the Spot Landing event mentioned below. This event requires that you make a landing with all power off. The goal of this event is to land the airplane, or autorotate the helicopter, into the marked zones. The various landing zones have different point values assigned to them. Generally, the zones that are more difficult to target are awarded higher point values.
multiplayer options. Click the value found next to the Pilot Name item. Use the keyboard to input the name you wish to utilize for the events. Options- The Options… menu item adjusts the parameters and rules for each event. To access the Options… menu item, click the Events menu followed by the Options… menu item. Next, from the column on the left side, select the event that you wish to adjust. The selections that appear will depend upon the event selected.
is over. The only exception is if the host activates the Crash Eliminates Player setting. In this case, the event will end if all of the players crash before they reach the turn limit. To adjust the number of turns, click on the corresponding value. Enter the desired value directly from the keyboard or via the mouse wheel. Throttle cut altitude- As mentioned previously, in an Autorotation/Deadstick event, the host can set the rules so that the throttle is cut manually or automatically.
cut notification for you on-screen. With automatic throttle cutting, RealFlight G4 will automatically cut the throttle as soon as the aircraft crosses the minimum altitude threshold. Again, RealFlight will display the engine cut notification for you on-screen. To set Player Kills Engine option, click the value in the corresponding column. From the drop-down list, select either Yes (manual cut required) or No (automatic cut at altitude).
• Whether a player’s engine is automatically or manually killed during a turn. • The altitude at which an engine must be killed. • The physical dimensions of the landing target. • Whether or not a crash automatically disqualifies a player. • Point values of the different zones within the landing target. RealFlight G4 automatically applies the rules you choose, and keeps track of scores. During the event, the announcer’s voice will guide you through each phase of the competition.
The event continues until the players complete all of their turns, all of the players are disqualified (usually by crashing), or everyone has left the event. The player with the highest point total at the end of the event is the winner. Events Viewport Display Box- During the event, a situational screen will appear on your display.
Whatever activity you pick, RealFlight will see that each player receives a timed turn. You can use freestyle with any aircraft (airplanes or helis). Selecting Your Name For the Event If you have already entered a name in the Settings… menu item, this name will be utilized for single player and multiplayer events. If you have not entered a name, please do so in the space provided when you select an event. Click OK when completed.
Time to Complete Turn (sec)- This is the amount of time allotted for players to complete their turn. Please note: the time begins at takeoff. To adjust the amount of time to complete the event, click on the corresponding value. Enter the desired value directly from the keyboard or via the mouse wheel. Turns Per Event- This option determines the number of turns that will be allotted to a player for the event.
To determine whether a crash eliminates a player, click the value in the corresponding column. From the pull-down list, select either Yes or No. Freestyle Instructions You will usually want to use Freestyle in a multiplayer environment, but it works in single player mode as well. Before you start this event, you will ordinarily decide what the participants must do. You may just want to use the event to give everyone an equal chance to showcase his or her aerobatic skills.
The person who starts the Event (multiplayer session host) can pick: • How much time each player is allotted per turn • How many turns each player receives, and • Whether a player who crashes is automatically disqualified We emphasize, the only limit on the freestyle event is your imagination. A few examples of what you might wish to do: • Touch and Go. Appoint one partner to count runway touches, the contestant with the most touches in a turn wins. • Aerobatics.
Selecting Your Name For the Event- If you have already entered a name in the Settings… menu item, this name will be utilized for single player and multiplayer events. If you have not entered a name, please do so in the space provided when you select an event. Click OK when completed. To select a different name for this event, click on the Simulation menu, followed by the Settings… menu item. Next, click the Multiplayer name. This will bring up the multiplayer options.
Minimum Bar Height- This setting determines the lowest height that the bar will reach during the Event. To adjust the Minimum Bar Height, click on the corresponding value. Enter the desired value directly from the keyboard or via the mouse wheel. Maximum Bar Height- This setting determines the highest setting (starting value) that the bar will reach during the event. To adjust the Maximum Bar Height, click on the corresponding value.
may approach from either side. These lines detect an attempted pass at the limbo bar. To adjust the distance, click on the corresponding value. Enter the desired value directly from the keyboard or via the mouse wheel. Distance Between Poles- The value entered here indicates the distance between the two vertical poles that support the limbo bar. The wider the space between the poles, the easier it is to pass through the gate, so to speak. To adjust the distance, click on the corresponding value.
Limbo Instructions A limbo competition can be run in either a single player or multiplayer environment. The limbo course consists of a limbo pole, and two attempt lines (also called commitment lines), one on each side of the limbo pole. The object of limbo is to fly an aircraft past the attempt line, then under the limbo bar, in the time allowed. Players take turns attempting to fly under the bar.
You can approach the limbo bar from either direction (i.e., you can cross either attempt line). For an attempt to count, you must be approaching the limbo bar when you cross an attempt line. Your aircraft must be airborne when it crosses the attempt line and when it passes under the bar (i.e., if you taxi, your attempt will not count). The event continues until each player has made it under the lowest bar height, or has been disqualified (usually by crashing), or has left the event.
Selecting Your Name For the Event- If you have already entered a name in the Settings… menu item, this name will be utilized for single player and multiplayer events. If you have not entered a name, please do so in the space provided when you select an event. Click OK when completed. To select a different name for this event, click on the Simulation menu, followed by the Settings… menu item. Next, click the Multiplayer name. This will bring up the multiplayer options.
Laps to complete- This value determines the number of laps that each participant must complete in the event. The person who completes the laps in the shortest amount of time (after penalties) is the winner. To adjust the number of laps, click on the corresponding value. Enter the desired value directly from the keyboard or via the mouse wheel. Cuts Allowed- This setting dictates the number of cuts (passes inside a pylon) that a racer is allowed before being eliminated from the event.
Three Pylons on Course- This setting determines whether the course is a three-pylon course or a twopylon course. If Yes is selected, the course is a three-pylon course. If No, the course is a two-pylon course. To set this option, click the value in the corresponding column. From the pull-down list, select either Yes (three pylon course) or No (two pylon course). Threshold Rules- In threshold racing, the planes do not actually have to go around the pylon.
The person who starts the event (the host) decides upon the applicable rules and parameters. For example, the host can set: • How many pylons mark the course (two or three). • Regular or threshold-style racing (two-pylon races only). • The number of laps in the race. • The distances between pylons. RealFlight G4 automatically applies the rules you choose, and keeps track of scores. During the event, an announcer’s voice will guide you through each phase of the competition.
All players start at the same point on the runway. When you hear the horn sound, takeoff and start the race. In pylon racing, you always circle the pylons counterclockwise viewed from above— that is, when you come to a pylon you always turn left. As you approach each pylon, you will hear a voice telling you when to start your turn. When you have made a successful turn, you will hear a brief tone. “Cutting” is illegal. The first time you cut during a race, you are penalized one lap.
Selecting Your Name For the Event- To select a different name for this event, click on the Simulation menu, followed by the Settings… menu item. Next, click the Multiplayer name. This will bring up the multiplayer options. Click the value found next to the Pilot Name item. Use the keyboard to input the name you wish to utilize for the events. Options- As the name suggests, the Options… menu item adjusts the parameters and rules for each of the Events.
Zone Point Values- Zones A through E The landing zones are divided into five segments. In the default settings, each segment has a different point value assigned to it based upon degree of difficulty. Zone A is the most difficult to hit. Therefore, it offers the highest point value. Zone B, which surrounds the center, offers the second highest points, followed by Zone C, D and E. To adjust the point values of the different zones, click on the values in the column to the right of the respective Zone Points.
To adjust the amount of time to complete the event, click on the corresponding value. Enter the desired value directly from the keyboard or via the mouse wheel. Turns Per Event- This option determines the number of turns allotted to the player for the Event. The event is over when each player has completed the number of turns specified. If the Crash Eliminates Players option is enabled, the event can also end when all of the players have been eliminated due to crashing.
The person who starts the event (the host) is responsible for selecting the rules. For example, you can set: • How much time each player receives per turn. • How many turns allowed per player. • The physical dimensions of the landing target. • Whether a crash automatically disqualifies the player. • Point values of the different zones within the landing target. RealFlight G4 automatically applies the rules you choose, and keeps track of scores.
A “touch down” occurs when any part of your airplane or helicopter touches the ground. A large, visible ‘X’ marks each touch down on the spot where the aircraft landed. Please note: this is not necessarily the point at which the aircraft stopped moving. Furthermore, you must complete your landing before time expires, thus ending your turn. If you do not touch down in time, you lose your turn. The points you receive during a turn are dependent upon where you touch down.
for the respective events. The options available to you are dependent upon the Event selected. To access the Options… menu item, click on the Events menu followed by the Options… menu item. Next, select the Event for which you would like to view the Options…. For further information as to the Options… available for each event, see the applicable event as discussed previously. End Current Event This menu item immediately ends the current event.
Forfeit Turn This item allows you to forfeit one turn. If you are a multiplayer participant, all other pilots will take their turns before you can participate again. This item is grayed out if you are playing an event where players do not take turns (e.g. Pylon Racing).
9 Chapter Multiplayer Menu Fly with friends, at the same computer, or over the internet. T he Multiplayer option allows you to fly with others. In fact, you are able to share the skies with up to seven additional pilots. These other pilots can be across the street, around the block, or around the world! There are two ways to link up with the additional pilots; via a LAN (Local Area Network), or over the internet.
• Host… • Join… • Disconnect • Boot Player… • Publish Hosting Information • Enter MultiMode Some of these items will be grayed out if they do not apply to the current situation. For example, you cannot disconnect unless you are currently connected. As such, the Disconnect menu item is grayed out unless you are in a multiplayer session.
Please note: a computer’s IP address is its internet “postal code”. It tells other computers on the internet how to contact that computer. The following sections will explain more about IP addresses as necessary. It is also possible to participate in a public session using our list server. The list server is a publicly available list of open RealFlight G4 sessions. Currently we provide the list server to all RealFlight G4 owners, free of charge.
the remaining participants automatically assumes the role of Host. The host is also the one who starts and ends the events (Limbo, Pylon Racing, etc.). Once you have started the session, other players may join in as they wish. If you opt to broadcast the session to the list server, the session is known as a public session. The session will be open to all G4 owners searching for multiplayer events.
Host Information- The Host Information allows you the ability to name your multiplayer session. You can also choose the maximum number of pilots and whether or not you wish to make your multiplayer session public or private. Session Name- Using the keyboard, enter the name of the session that you will be hosting. Please note: this is the name of your session, not necessarily your personal name. In fact, you might find it useful to use a descriptive name such as “3D Fun Fly.
your IP address to your multiplayer partners (through phone, email, chat room, or whatever means you wish). This is a good option if you want to limit your session to a private group of friends. If you do not want to broadcast your session information now, you can do so after the start of the session (see section pertaining to Publish Hosting Information on page 186). Finally, please remember that at the time of this writing, we are providing the list server on a trial basis only.
Before you can join a session, you will need two things: • A network connection and • The IP address of the session Host (unless the session is taking place over a LAN [Local Area Network]). You can get the IP address directly from the Host (in the case of a private session), or from our list server (in the case of a public session). Join Session- This dialog allows you to select the multiplayer session that you wish to join.
and then click OK. Alternatively, you may double-click on the Session Name to join. Note: if you are using an updated version of Windows XP (Service Pack 2 or later), you may have Windows Firewall installed and running. If this is the case, Windows Firewall will pop up a warning dialog (similar to that shown below) the first time you use the Search function. You must select the Unblock option in order to allow RealFlight G4 to continue searching.
To access the Disconnect… menu item, click on the Multiplayer menu followed by the Disconnect… menu item. Please note: if you are not currently participating in a multiplayer session, this item will be grayed out and will not be accessible. Boot Player… This menu item is used to drop a participant from a multiplayer session. It is only available if you are the Host of the session. Otherwise, this item is grayed out and inaccessible.
To access the Boot Player… menu item, click on the Multiplayer menu followed by the Boot Player… menu item. The booted player will receive an on-screen message advising him/her that the host has booted (removed) them from the session. Publish Hosting Information You can make your session public (placed on the list server) when you first start the session. Alternatively, you can do this while the session is in progress by selecting this menu item.
Please note: at the time of this writing, we are providing the list server on a trial basis only. This service may be modified, interrupted or discontinued at any time without notice. Enter MultiMode MultiMode allows you to fly with another pilot on the same PC, with each pilot controlling his or her own aircraft. This feature is ideal for offering personal flight instruction, practicing formation flights, or simply for chasing one another across the skies.
To access the MultiMode menu item, click on the Multiplayer menu followed by the MultiMode menu item.
MultiMode will split the screen either horizontally (default) or vertically. You can change this options in the Settings window. Simply click the Simulation menu, followed by Settings. On the left side of the Settings screen that appears, choose Multiplayer. On the right, you can adjust the Multimode Screen Layout to Horizontal or Vertical. All options available in RealFlight are also available in MultiMode. The difference is most will function on the half of the screen that currently is active.
10 Chapter Recordings Menu Save and playback RealFlight memories. T he Recordings menu is used to start and stop recordings to assist you in your R/C ventures. RealFlight G4 also allows you to record your flights for later playback -- complete with audio voiceovers. You can even share your flights with friends and fellow pilots.
• Open Recording • Record Microphone Input • Recordings MRU Start Recording Click on the Recording menu followed by the Start Recording menu item. RealFlight G4 will start recording your flight immediately. An on-screen message will confirm that the recording has started. Alternatively, you may also press the keyboard’s ‘R’ key to start a recording. RealFlight will continue recording your flight until you select the Stop Recording menu item or press ‘R’ again to stop recording.
Stop Recording The Stop Recording menu item is not visible until the Start Recording menu item activates. To stop the recording of your flight at any time, click the Recording menu title, followed by the Stop Recording option. RealFlight G4 will stop recording at this time. RealFlight G4 automatically saves all recordings for playback later. For information on how to delete a recording, please see the Open Recording… section which follows.
To open a recording, click on the file name. Next, click on the Open button. Alternatively, you may double-click on the file. Regardless of which method you utilize, this will start RealFlight’s Playback Gadget. For more information on the Playback Gadget, please refer to the information below. If you wish to rename the recording, simply right click on the respective Recording, select rename from the drop-down menu and rename the file.
If you do not wish to view the playback information, double-click the title bar of the display box. This will hide the information. To view it once again, simply double-click the title bar again. To resize the playback gadget display, position the cursor over the lower right corner of the frame. Using the mouse drag the frame according to your wishes. Dragging the frame to the right or left increases or decreases the width of the viewport, respectively.
Playback/Pause- If the recording is paused, the playback button will be the single arrow pointing to the right. To resume playback of the recording, click this arrow. If the recording is playing, the playback button will switch to a pause button. To pause playback, press this button. You may continue at any time by pressing the playback button once again. Position of Recording- The slider bar and position indicator are used to track the progress of the recording playback.
Adding your voiceover to the recordings is a fantastic way to create personalized training lessons. This feature presents you with the ability to create your own Virtual Flight Instructions that you can share with other RealFlight G4 owners around the world! Recordings MRU If you have previously selected a recording, you will note that it appears on a list in the Recordings menu title. Lists such as this are commonly referred to as Most Recently Used, or MRU lists.
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11 Chapter Training Menu Practice makes perfect. RealFlight’s Training Aids make practicing a little more enjoyable. R ealFlight G4 offers a number of training aids. These training aids are designed for modelers of all skill levels. Helicopter pilots will benefit from the Heli Hover Trainer, Heli Orientation Trainer and the helicopter Virtual Flight Instructions.
Once you click on the Training menu, the following menu options appear: • Takeoff Trainer… • Landing Trainer… • Heli Hover Trainer… • Airplane Hover Trainer… • Heli Orientation Trainer… • Virtual Flight Instruction… Takeoff Trainer The Takeoff Trainer offers a great way for first time pilots to learn the basics of taking off an airplane. With this trainer, you have the ability to adjust wind settings, takeoff direction, and overall difficult to stay on the runway.
To start the trainer, click Takeoff Trainer… menu item from the Training menu. The trainer will start automatically. The Takeoff Trainer feature is based on RealFlight’s Flight School flying site. As such, you’ll notice that RealFlight automatically uses the Flight School airport. You’ll see that the NexSTAR trainer sitting at the end of the runway, waiting for your inputs. The goal is to takeoff as straight as possible down the runway, pulling back gently on the elevator.
You’ll also notice the menus have changed, which we’ll discuss here.
• Reset Aircraft • Boundary • Wind • Direction • Exit Reset Aircraft- If you crash or fly too far out of the boundary area, there are three ways to reset the aircraft: 1. Press the Reset button on the InterLink Elite controller. This is probably the fastest and simplest method. 2. Press the keyboard’s space bar. 3.
Boundary- The Boundary menu item allows you the change the size of the runway path for which you must stay inside while taking off. To change the size or the boundary, select the Boundary menu item from the Trainer menu. A submenu will appear with the following options. • None – Eliminates the boundary all together. • Small – Creates a tighter boundary which is excellent training for practicing precise takeoffs. • Medium – Creates a medium path boundary. • Large – Creates a large boundary.
• Left to Right – Take off from the left side of the runway, heading to the right. • Right to Left – Take off from the right end of the runway, heading to the left. Exit- If you wish to leave the Takeoff Trainer and return to the simulation, select the Exit menu item. Landing Trainer The old saying goes, “Take offs are easy, landings are the hard part.” Once you master the Takeoff Trainer, the next step is to learn how to land, which is what the Landing Trainer is designed to do.
You’ll notice that RealFlight switched airports to Flight School, if you were not there already. For this training session, you’ll be piloting Hobbico’s NexSTAR. You’ll also have options, should you wish, to adjust where to start the landing, wind direction, and how difficult it should be to hit the runway. For landings, it’s important to understand the different legs during the approach to the runway.
When you start the Landing Trainer, you’ll notice a new menu has appeared. Trainer Menu- The Trainer Menu contains the following menu items: • Reset Aircraft • Boundary • Wind • Direction • Leg • Exit Reset Aircraft- If you crash or fly outside the boundary, there are three ways to reset the aircraft: 1. Press the Reset button on the InterLink Elite controller. This is probably the fastest and simplest method.
2. Press the keyboard’s space bar. 3. Click the Reset Aircraft menu item. Boundary- The Boundary menu item allows you the change the size of the runway path in which you must land between. To change the size or the boundary, select the Boundary menu item from the Trainer menu. A sub-menu will appear with the following options. • None – Eliminates the boundary all together. • Small – Creates a tighter boundary which is excellent training for precise landings. • Medium – Creates a medium path boundary.
Direction- It’s important to learn how to land from any direction. This menu item will change the approach direction to learn the controls from a different aspect. The choices that appear when you select the Direction menu item are as follows. • Left to Right – This will set you up to land on the runway from the left end flying towards the right. • Right to Left - This will set you up to land on the runway from the right end flying towards the left.
To start the trainer, click Heli Hover Trainer… menu item from the Training menu. The trainer will start automatically. You’ll notice a circle on the ground. This circle represents the training boundary. If your helicopter ventures beyond this boundary, it will break apart and the session will begin once again. You’ll also note two ‘X’ marks within the boundary. The circle represents the true center of the boundary, the ‘X’ represents the current location of your helicopter.
You’ll also notice that the menu options have changed.
• Reset Aircraft • Boundary • Crashes • Exit Reset Aircraft- If you crash or fly outside the circle, there are three ways to reset the aircraft: 1. Press the Reset button on the InterLink Elite controller. This is probably the fastest and simplest method. 2. Press the keyboard’s space bar. 3. Click the Reset Aircraft menu item. Boundary- The Boundary menu item allows you to change the size of the circle, or eliminate it altogether.
• None – Eliminate the boundary circle. • Small – Creates a small circle. • Medium – Creates a medium sized circle. • Large – Creates a large circle. Crashes- After a crash, RealFlight may automatically reset your helicopter for you, if so desired. This option is on by default. If you would prefer to turn this option off, select the Crashes menu item, then select the Automatically Reset Aircraft. If a checkmark appears next to this menu item, then this feature is activated.
A checkmark will appear next to the currently selected orientation. The options available are: • Random Upright – The heli will start in the upright position, but it will randomly face either to the right, left, nose out, or nose in. • Random Inverted – The heli will start in the inverted position, but it will randomly face either to the right, left, nose out, or nose in. • Nose Out – The heli will start upright, facing nose out. This option is the best selection for beginning heli pilots.
Control Menu- The Control menu allows you to select which channel or channels to control. All other channels are controlled by RealFlight, allowing you to learn just the controls you wish, and adding more as you become more comfortable and confident. A checkmark will appear in the menu next to the currently selected item. Your options are: • Pitch Only – You control only the pitch of the heli, RealFlight will control the roll, yaw, and throttle.
• Throttle, Yaw – You control both the throttle and yaw of the heli, RealFlight will control the roll, and pitch. • Throttle, Pitch, Roll, Yaw – You control all channels for the heli. Airplane Hover Trainer The Airplane Hover Trainer offers you a great way to learn how to control an aerobatic airplane in a torque roll. With the Airplane Hover Trainer, you pick which channels you wish to control. RealFlight automatically controls the rest.
You’ll notice a circle on the ground. This circle represents the training boundary. If your airplane ventures beyond this boundary, it will break apart and the session will begin once again. You’ll also not two ‘X’ marks within the boundary. One represents the true center of the boundary; the second is your airplane location. The goal is to control the airplane in a stable hover, keeping it as close to the center of the circle as possible. You’ll also notice the menus have changed, which we’ll explain here.
• Reset Aircraft • Boundary • Crashes • Exit Reset Aircraft- If you crash or fly outside the circle, there are three ways to reset the aircraft: 1. Press the Reset button on the InterLink Elite controller. This is probably the fastest and simplest method. 2. Press the keyboard’s space bar. 3. Click the Reset Aircraft menu item. Boundary- The Boundary menu item allows you the change the size of the circle, or eliminate altogether.
• None – Eliminates the boundary circle. • Small – Creates a small circle. • Medium – Creates a medium-sized circle. • Large – Creates a large circle. Crashes- After a crash, RealFlight may automatically reset your aircraft for you, if so desired. This option is on by default. If you would prefer to turn this option off, select the Crashes menu item, then select the Automatically Reset Aircraft. If a checkmark appears next to this menu item, then this feature is activated.
A checkmark will appear next to the currently selected orientation. The options available are: • Random – The airplane will start in a random position, with either the top, bottom, left side or right side facing you. • Top – The airplane will start with the top of the aircraft facing you. • Bottom – The airplane will start with the bottom of the aircraft facing you. • Left – The airplane will start with the left side of the aircraft facing you.
A checkmark will appear in the menu next to the currently selected item. Your options are: • Elevator Only – Check this to control only the elevator of the aircraft. RealFlight will control the throttle, ailerons, and rudder for you. • Aileron Only – Check this to control only the ailerons of the aircraft. RealFlight will control the throttle, elevator, and rudder for you. • Rudder Only – Check this to control only the rudder of the aircraft.
Heli Orientation Trainer As you become more proficient with hovering a helicopter, you can test your skills with the Heli Orientation Trainer. The Heli Orientation Trainer challenges you to keep your helicopter in the same location as the trainer helicopter. As you succeed in doing so, the trainer helicopter will move, and the level of difficulty will increase. To start the trainer, select Heli Orientation Trainer menu item from the Training menu.
In the upper right corner, a countdown timer is visible. This is the amount of time you have to fill the progress bar and complete the task. If you fail to do so, both the timer, and the progress bar will reset to zero. You must begin once again. The number displayed in the upper left corner indicates the number of locations the trainer helicopter will stop for the current level. It will also indicate how many of these locations you have completed.
Select Level- A drop-down menu will display the levels available to you. For example, if you have only progressed to Level 2, you will not be able to access Level 3 or higher in this menu. A checkmark will appear next to the level you are currently flying. Exit- To return to the simulator, select Exit to leave the Heli Orientation Trainer. Virtual Flight Instruction RealFlight Generation 4 includes on-screen flight training from some of R/C’s best pilots. John Glezellis, Frank Noll Jr.
radio that shows the exact movements that the instructor is using. VFI is the perfect training tool for pilots of all skill levels. To access the VFI menu item, click the Training menu followed by the Virtual Flight Instruction… menu item. Alternatively, you may also access the VFI by pressing the ‘V’ key on the keyboard. Determine whether you wish to participate in a helicopter or airplane training session. Open the respective genre by clicking the [+] (plus) or double-clicking the listing.
By default, G4’s radio gadget appears on-screen. This digital transmitter is a visual guide to display the stick inputs, in real-time, utilized for the recordings. For additional information, please refer to the Radio- section on page 245.
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12 Chapter View Menu Adjust your vantage point, change your perspective and more. T his menu allows you to adjust the various view-related features and functions for the simulation. The View menu adjusts what you are looking at as well as where you are looking from.
• Look at • Quick Look • Zoom Type • Zoom In • Zoom Out • Zoom Reset • Head Tracking Show The Show menu item is used to determine whether to show or hide scenery objects in the airport.
Selecting this item brings forth a pull-down menu with a list of items you can show (make visible within the simulation) or hide (remove from visibility). To show items, check them in the drop-down menu. To hide items, click on them to remove their respective checkmark. If the frame rate slows dramatically, try eliminating some of the items listed in the Show menu title. This will improve the frame rate. To access this menu item, click on the View menu followed by the Show menu item.
Alternatively, you may press the keyboard’s ‘C’ key to toggle through the available Camera Type options. Please note: some airports do not allow Camera Type adjustments. Fixed Position- In this mode, the camera remains in a fixed, stationary position. The position is determined by the Camera Position setting. Cockpit- The Cockpit selection places the camera inside the aircraft as if you were a full-scale pilot. To magnify the view or zoom in on the selected item, press the [+] (plus) key on the keyboard.
RealFlight G4 automatically picks the Pilot Spawn location that is closest to where the aircraft lands (or crashes, as the case may be). To change the setting, click on the viewport to you wish to modify. This becomes the active view in the simulation. To access the Camera Position adjustments, click on the View menu followed by the Camera Position menu item. Select your preferred view from the drop-down list. You may also press the keyboard’s ‘X’ key to toggle through the available Camera Position options.
Click on the viewport that you wish to modify. This becomes the active view in the simulation. To access the list of things to look at, click on the View menu followed by the Look At menu item. Then select an item to look at. For example, if you are in a multiplayer or MultiMode session, the other players in the session will be listed in the popup menu. Select a player to look at his/her aircraft. Quick Look This feature allows you to quickly glance at an object.
Click on the viewport that you wish to modify. This becomes the active view in the simulation. To access the Quick Look menu item, click on the View menu followed by the Quick Look menu item. Using the InterLink Elite controller, you can also active the Quick Look options with the QuickSelect buttons. By pressing up on the Data Lever, RealFlight will briefly change the camera to look at the Wind Sock. Pressing down will briefly bring the Ground into view.
Click on the viewport that you wish to modify. This becomes the active view in the simulation. To access the Zoom Type menu item, click on the View menu followed by the Zoom Type menu item. Select the Zoom Type option that accomplishes your goal. You may choose between Manual, Autozoom, and Keep Ground in View. Alternatively, after you have activated the correct viewport, press the keyboard’s ‘Z’ key. Each time you press the ‘Z’ key you will toggle to the next Zoom Type.
Zoom In Once you have selected the type of zoom that you desire, RealFlight allows you to customize it further by zooming in. Click on the viewport that you wish to modify. This becomes the active view in the simulation. To access the Zoom In menu item, click on the View menu followed by the Zoom In menu item. Alternatively, after you have activated the correct viewport, press the [+] (plus) key on your keyboard. Each time you press the [+] (plus) key you will zoom in incrementally.
Click on the viewport that you wish to modify. This becomes the active view in the simulation. To access the Zoom Out menu item, click on the View menu followed by the Zoom Out menu item. After you have activated the correct viewport, you may also press the [-] (minus) key on your keyboard. Each time you press the [-] (minus) key you will zoom out incrementally. Zoom Reset This selection resets the zoom magnification level to its default value.
Click on the viewport that you wish to modify. This becomes the active view in the simulation. To access the Zoom Reset menu item, click on the View menu followed by the Zoom Reset menu item. Once you have activated the correct viewport, you may also press the Backspace key on your keyboard to reset the zoom level. Head Tracking RealFlight G4 is compatible with TrackIR from NaturalPoint.
For example, if you are flying at a high altitude and wish to line up with the runway, at a flying field you would look down briefly. With the TrackIR, you would do the same at your computer. With a small movement of your head, you can look down at the runway and back up to your aircraft. For more information about TrackIR, and where to purchase one, visit NaturalPoint’s website at: http://www.naturalpoint.
13 Chapter Window Menu Tools to add more excitement to your RealFlight enjoyment. T he Window menu allows you to manage the existing windows or viewports, to create new ones, and to select from recently used Windows. The Window menu also gives you access to a variety of on-screen gadgets that offer realtime information about your current flight.
• Gadgets • Arrange • Close All • Window list Show Title Bar This menu item determines whether or not the G4 title bar is displayed on the screen. By default, the title bar is enabled. To access this menu item, click on the Window menu followed by the Show Title Bar. This will remove the RealFlight Generation 4 title bar from the screen. Please note: removing the title bar also eliminates the ability to minimize or maximize the screen.
Gadgets A Gadget is an on-screen display that provides you with information pertaining to a certain item in your simulation. To access the Gadgets menu item, click the Window menu followed by the Gadgets menu item. This will open the list of gadgets for the simulation.
• Chat • Edit NavGuides • Radio Mode (gadget only) NavGuides- A NavGuide is an on-screen display that allows you to view some basic information pertaining to your aircraft. If you wish to alter the contents of the NavGuide, please refer to the Edit NavGuides… section later in this chapter. To access the NavGuides, click the Window menu title, followed by the Gadgets menu item. Next, click the NavGuides menu item. You may also bring up the NavGuides by pressing the keyboard’s ‘1’ key.
Items included by default in the NavGuides are the following: Altitude (ASL)- This option displays the altitude for the respective aircraft above sea level. Even though the aircraft may be taxiing on the runway, the altitude may reflect hundreds or thousands of feet, if applicable. Heading- This option displays the heading of the aircraft. The heading is displayed in degrees, as they would appear on a compass. “0” degrees is North, “90” degrees is East, “180” degrees is South and “270” degrees is West.
To access the Radio, click the Window menu title, followed by the Gadgets menu item. Next, click the Radio menu item. You may also bring up the Radio by pressing the keyboard’s ‘2’ key. You may also load the Radio using the InterLink Elite with the QuickSelect buttons. Press the Menu/Select button. Then press down three times on the Data Lever until the Radio tab is highlighted. Press the Menu/Select button again to activate the on-screen Radio. Repeat these steps to remove the Radio from the screen.
The Binocular option is a great way to see the control surfaces on an aircraft that is too far away to see in the Main View. Although not realistic, it does help to see the control input. To access the Binocular menu item, click the Window menu title, followed by the Gadgets menu item. Next, click Binocular. You may also bring up the Binocular option by pressing the keyboard’s ‘3’ key. You may also load the Binocular viewport using the InterLink Elite with the QuickSelect buttons.
Clicking on the ‘X’ in the title tab of the frame removes the frame from the screen. Viewport- The Viewport menu item allows you to open up a smaller window to you can adjust independently from the main simulator screen. This works much like a picture-inpicture features found on many TVs. Once you create a new viewport, you can resize or reposition it by dragging with your mouse. You can also fully adjust all the viewport’s properties (zoom level, vantage point options, etc.
To change the vantage point options and features, use the commands found in the View menu. Ensure that the viewport you wish to modify is the active viewport, or the modifications will not take effect. Clicking on the ‘X’ in the viewport’s title tab removes it from the screen. Variometer- A variometer is an instrument designed to indicate the rate of climb or descent of an aircraft. The variometer is useful to pilots flying powered aircraft so they can ascertain that level flight is maintained.
If you wish to turn off the audio ques, click the button with the speaker symbol in the lower right corner on the variometer. To turn the audio back on, click the button once again. The variometer in RealFlight G4 is split into two parts. The left side of the variometer includes a status meter which indicates whether the aircraft is ascending, descending or maintaining level flight. If the bar is in the green, the aircraft is rising. If it is in the red, then the aircraft is descending.
Edit NavGuides…- This menu item allows you to modify the data displayed in the NavGuides box. To access the Edit NavGuides feature, click the View menu title, followed by the Gadgets menu item. Next, click the Edit NavGuides… menu item. Modifying the NavGuides- To add any of the options from the left column to the NavGuides display, click in the box next to the respective item. The pane below the list of the Edit NavGuides dialog box contains a description of the respective item.
The NavGuides available are listed in the following table: Option Description Aircraft: Altitude (AGL) Check this item to display the current altitude of the aircraft above ground level. Aircraft: Altitude (ASL) Check this item to display the current altitude of the aircraft above sea level. Aircraft: Altitude (ATL) Check this item to display the current altitude of the aircraft compared to the terrain below. This option does not account for water.
Helicopter: Tail Rotor RPM Check this item to display the tail rotor RPM of the helicopter. Pilot: Distance to Aircraft Check this item to display the current distance from the pilot to the aircraft. Pilot: Field Of View Check this item to display the field of view angle for the main window. Pilot: Height (AGL) Check this item to display the height of the pilot above the surface below, water or ground. Pilot: Height (ASL) Check this item to display the height of the pilot above sea level.
item will appear in the NavGuides in the alternate color. If the parameter is outside of the specified range, the item will be shown in the primary color. To adjust the range, click on the respective value box and input the value via your keyboard. Radio Mode (gadget only)- This option allows you to change the Mode in which the on-screen radio is displayed. For example, if you prefer to fly with the throttle and rudder on the left stick, and ailerons and elevator on the right stick, then you fly Mode 2.
Arrange This menu item allows you to organize the on-screen viewports. This is especially helpful when there are multiple windows open that overlap one another. Click on the Window menu followed by the Arrange menu item to activate this option. Close All This menu item closes all open Windows with the exception of the main Window. It offers the user an easy method to clean up the screen without having to close each window separately.
To access the Close All menu item, click on the Window menu followed by the Close All menu item. Viewport List As you add more viewports to the screen, note that they appear on a list in the Window menu title. If you wish to change the active view to one of these viewports, simply click on the viewport name in the list.
To determine the active window, simply search for the yellow outline that surrounds the active window. In the example above, the active window is Binocular. To change the active window, click on, or in, the window that you wish to become active.
14 Chapter Help Menu When all else fails, ask for help. T his menu provides you with miscellaneous assistance and guidance with a variety of simulator-related issues. To access the Help files, click on the Help menu title.
• Keyboard Commands… • About… • License… • Websites Contents This menu item accesses RealFlight G4’s manual which you are reading now. To access the Contents… files, click on the Help menu title.
Keyboard Commands RealFlight allows you to access menu and other commands from your computer’s keyboard. A key that directly invokes a command is called a “quick key” or “hot key”. For example, pressing the [+] (plus) key on the keyboard’s number pad incrementally zooms your view towards the aircraft. This is exactly the same result that arises if you select Zoom In from G4’s View menu item. Consequently, we say that the [+] (plus) is a hot key for the Zoom In command.
The Keyboard Commands screen contains all of the information pertaining to the hot keys. To view the entire list, drag the scroll bar on the right side of the Keyboard Commands screen down. Alternatively, this list is also contained in the inside rear cover of the Installation Guide which accompanied this software. If you do not wish to view this information, double-click on the title bar of the display box. This will hide the information. To view it once again, simply double-click the title bar.
Also seen in the About screen are the credits and names of the people that have worked together to bring you the world’s most realistic R/C simulator, RealFlight Generation 4. Clicking on the ‘X’ in the title tab of the frame or clicking anywhere on the main simulator screen will remove the About window. License This menu item contains the End Users License Agreement (EULA) for the RealFlight R/C Flight Simulator. Please read it carefully.
Clicking on the ‘X’ in the title tab of the frame will remove it from the screen. Websites This menu item contains links to the RealFlight related websites.
Great Planes- Publishers of RealFlight G4. Visit this site for information pertaining to the many other Great Planes products available. Knife Edge Software- Developers of RealFlight G4. Visit the Knife Edge forums to share experiences and technical support with other RealFlight owners. The Knife Edge forums also play host to a wide variety of free, downloadable aircraft, trim schemes, flying sites and more.
A Appendix Basics of Flying Understanding the fundamentals of radio control flying. B efore taking control of a transmitter, it helps to understand the basics of flight, and the functionality of the gimbals, sticks and switches to properly control the aircraft. This chapter reviews the basics of flying an airplane or a helicopter to help get you started down the right path. Airplane Basics Before you fly the plane, make sure all switches are in their off or low rates, positions.
RealFlight has several tools to help you stay on top of things during approach and landing. See the “Landings” section below for some ideas. Out at the field a crash might result in one or more of the following: • Bruise your ego • End flying for the day • Cost you money • Cost you time to rebuild • Cause injury to yourself or a bystander • Even win you a nice “best crash trophy!” Of course, when you crash on the simulator, there is really no harm done.
gear and a broken prop. If your plane has retracts, they could even be torn out of the wing. For the best practice, it’s recommended that you utilized the Takeoff Trainer available with RealFlight G4. For more information, see the Takeoff Trainer section on page 200. Landings- It is very important to land on the runway, rather than veering off, or touching down before you reach the runway. Either of the latter usually produces a moderately expensive crash.
Anyone can give it full throttle, jam the sticks in all directions and watch the plane tumble and roll. However, this is not what you will do out in the field. Do this and you will not have control of the airplane! The key to properly performing the maneuver is in the setup. Doing so will allow you to cleanly finish and your experience will be more rewarding as well as more realistic. Concentrate on making the maneuvers “clean and crisp.
the underlying aerodynamics in order to successfully fly a model helicopter (or a computer simulation). The following will help you to better understand the basics of helicopter flight, and the relationship between control stick movements and the actions of the machine. Refer to these instructions often as you become more proficient. Please note: the inputs below are shown using a Mode 2 transmitter.
Rudder (Left Stick – Horizontal Movement)- To turn the nose of the helicopter left or right, change the tail rotor pitch (by using the “rudder” control). Changes in collective stick movement will require changes in the amount of rudder input to maintain the desired heading.
Cyclic Stick (Right Stick)- The cyclic stick replaces the “aileron” and “elevator” controls found on a fixed-wing aircraft. “Cyclic” is the term given to the control of the main rotor that allows the helicopter to fly forward, backward, left and right. Forward cyclic stick movement causes the helicopter to pitch forward, left cyclic causes the helicopter to tilt sideways to the left, on so on.
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Idle-Up- A switch on the controller actuates a special function, known as “idle-up.” Idle-up offers an alternate throttle and pitch curve, different from the curves used for hovering. Idle-up is usually used for aerobatics, when the pilot wants engine power added when pitch is subtracted. For example, inverted hovering requires positive throttle and negative pitch. As such, pulling the collective stick back provides positive throttle AND increased pitch simultaneously.
Helicopter Flight Hovering- The machine hovers by adjusting the collective/throttle control to maintain altitude, the rudder to maintain heading, and minute adjustments to the cyclic controls to maintain location. Hovering is the most important aspect of helicopter flight to master, since every other movement of the machine begins and ends with a hover. Forward Flight- The helicopter moves forward by changing cyclic (moving the cyclic control forward).
B Appendix RealFlight G4 Launcher The RealFlight G4 Launcher is the gateway to simulator fun! T his item allows you to run the simulation, register and update the software, and much, much more. To run RealFlight or to access the additional options, click the RealFlight G4 Launcher located on your desktop.
Run RealFlight To start running RealFlight, press the RealFlight G4 Launcher located on your desktop. Next, click the Run RealFlight button. The simulation will begin loading the terrain, airport objects, textures, etc. Your simulation experience will begin as soon as the loading process completes. Additional Options Click on the Additional Options button to access a variety of useful information pertaining to RealFlight G4.
Restore Defaults- Use this button to restore RealFlight G4’s default settings. Doing so will NOT remove custom aircraft, flying sites, etc. Rather, it is designed to simply restore the factory default values and settings for the simulation. Registration/Updates- Use this button to register and update the software.
Online Registration- This button allows you to register your copy of RealFlight G4. The registration information entitles you to complimentary technical support and free online updates. Please enter in all of the required information to complete the registration. If you forget your password, contact Great Planes Support. To do so, email them at rfsupport@greatplanes.com or telephone them at 217-398-8970 (option #1). They will confirm your identity, and reset your password.
This hardware information will assist us in diagnosing any problems you may encounter later, should you need to contact Technical Support Consequently, we suggest that you leave this box checked when registering. This feature is optional. If you uncheck the box, RealFlight G4 will not send us any information about your system. Alternatively, you can view exactly what information RealFlight will send us before you decide. To view the information, click the Technical Support button.
Uninstalling RealFlight- Click the Uninstall RealFlight button to uninstall the software. The following dialog will appear: We suggest that you use this method, not the “Add/Remove Programs” feature in Windows, to uninstall RealFlight G4. The RealFlight G4 launcher will remove all necessary RealFlight G4 files. Uninstall Program- Choose this option to uninstall only the RealFlight G4 program itself.
View Web Site- Click the View Web Site to visit the RealFlight web site. A browser window will open for you and you will be automatically directed to the site. Please note: your PC must be connected to the internet in order to view the RealFlight web site. Read Help File Press the Read Help File button to bring up the manual, this document that you are reading now, file for RealFlight G4.
paste this information into your email. diagnosing the difficulty. This will greatly assist them in Reinstall DirectX Choose this option to reinstall DirectX. Occasionally this will fix corrupted installations. Enter Technical Support Code Choose this option to enter a technical support code. If you do encounter problems running RealFlight, our Technical Support team may supply you with a code to input here. Entering this code will help them diagnose or resolve your difficulty.
View Web Technical Support- Choosing this option will open a browser window, and take you to a web site that contains the most up-to-date technical support information for RealFlight G4. View Tasks- This shows you a list of all tasks that are running on your computer. Some tasks can interfere with RealFlight G4 and may need to be closed. Include Serial Numbers- Check this box if you plan to assemble all system information to send to Great Planes Support Staff.
DX Diagnostics- This brings up Microsoft’s DXDIAG utility. Using this utility can further help diagnose your system. Important: if you send us information about your system to help us diagnose a problem, please do not use DXDIAG to generate that information. Instead, please use the “Assemble System Information”. The “Assemble System Information” output file contains more information than the DXDIAG output. MSInfo- This option will run MSInfo. This will give you even more information about your system.
C Appendix If You Experience Difficulties Tips and tricks for solving the more common problems. T he RealFlight G4 simulator is on the cutting edge of technology, and therefore operates using advanced hardware. Consequently, there is always the remote possibility you may experience a few slight difficulties. Should the need arise, we provide extensive resources to help.
• Visit our product Knowledge Base at http://www.gpsoftware.com. This is a great resource and is an indexed, searchable collection of articles that describe solutions to almost every known situation with RealFlight, RealRace, and all of our other software products. In fact, this is the same information database used by our product support technicians. • Visit the Knife Edge Software Message Boards at http://www.knifeedge.com/forums/.
Update Your Drivers- Before you do anything else, you should make sure you have updated your video and sound drivers. A large number of difficulties encountered by RealFlight users can be cured by updating drivers. A driver is a software program that controls your video or sound card. Each card manufacturer provides drivers for its own cards. To work correctly, RealFlight relies on your video and sound card drivers. It is very important to use the latest available driver for your card.
If your RealFlight G4 problem also occurs in Billboard, the problem lies with your video driver, not RealFlight G4. To resolve the problem, try finding updated drivers for your card (see above). If the problem still occurs with the latest drivers, you will need to report this problem to the card manufacturer. Be sure to tell them that you tested the card by using Billboard. Please note: in rare cases, a newer video driver may have more problems than a previous version.
Examples of Common Problems and Solutions If You Don’t See Your Problem in This Chapter- This chapter contains a few examples of common difficulties and concerns that RealFlight users have experienced. Remember that we can never provide a complete list of difficulties and solutions in a program manual. That’s because RealFlight--and the computers, cards and drivers it uses--are constantly evolving. As such, we maintain a detailed Knowledge Base at http://www.gpsoftware.com.
DELETE and check the Task Manager to verify that nothing else is running in the background. • Reduce the texture and water quality. This can have a profound effect on cards that do not have a high texture memory. See the Settings section starting on page 75 for more information. • Eliminate the items shown in the simulation. To do so, access the View menu title, then access the Show menu item. Click an item type to remove it from the simulation.
Glossary 180-Degree Turn R/C Term 360-Degree Turn R/C Term This basic flight practice starts with a takeoff, and then demonstrates 180 degree turns on a flight path parallel to the runway. In this practice, you will learn to fly the aircraft in a complete circle (360-degree turn). This maneuver is a great way to learn control inputs for turns while keeping the same radius and altitude. 3D Acceleration 3D operations require a huge number of calculations.
Adverse Yaw The tendency of an airplane to yaw in the opposite direction of the roll. For instance, when right aileron is applied, the airplane yaws to the left, thus opposing the turn. Adverse yaw is common in trainer type airplanes having flat bottom wings. It is most noticeable at slow speeds and high angles of attack, such as during takeoffs and when stretching a landing approach.
Autorotation R/C Term Autorotation Event RealFlight Term Avalanche R/C Term Bloom Effect RealFlight Term Channel Mapping RealFlight Term Chat RealFlight Term A maneuver in which the pilot attempts to bring the helicopter in for a landing without power from the engine. The momentum of the spinning rotor blades is enough to slow the helicopter prior to landing. An event where players attempt to autorotate onto a target (similar to Spot Landing). Each player takes a turn.
snappy, but generally unstable and susceptible to frequent stalls. Conversely, a nose-heavy plane will tend to track better and be less sensitive to control inputs, but will generally drop its nose when the throttle is reduced to idle. This makes the plane more difficult to land, since it takes more effort to hold the nose up. A nose heavy airplane will have to come in faster to land safely.
blade is over the canopy), and removed while the blade is pointing the the opposite direction (e.g. while the blade is over the tail boom). This causes the helicopter to pitch and roll.
tendency of flat bottom wings. Driver Computer Term Edit NavGuides RealFlight Term Elevator (Maneuver) R/C Term Elevator (Control Surface) R/C Term Endpoint Adjustment R/C Term Event RealFlight Term A software program that controls a card (e.g., video or sound card) in your computer. Card manufacturers usually provide drivers as well. Card manufacturers frequently update their drivers to fix bugs or to make their cards compatible with new software and hardware.
menu to start an Event. Exponential R/C Term A feature commonly found on computer radios that desensitizes the servo when the sticks are close to the neutral position. The further the stick position from center, the faster the control response. Figure 8 This is an excellent maneuver to learn perspective and orientation of the aircraft from all angles. Use the ailerons and elevator to turn the aircraft left and right.
Flight Failures RealFlight G4 authentically recreates common difficulties that may be experienced at your local flying site. Practicing with flight failures enabled is a good way to practice for emergencies. Flight Playback Gadget A gadget that lets you control playback of flight recordings using mouse actions. RealFlight Term RealFlight Term Float Fly R/C Term The ability to takeoff and land a radio controlled aircraft from water. Flybar Paddles These are the short blades on the end of the flybar.
control RealFlight features using mouse clicks. Global Wind RealFlight Term Governor R/C Term Grouping RealFlight Term Gyro R/C Term This term describes the overall wind conditions in the simulation. A device used to help maintain a constant RPM (head speed). Generally used in helicopters rather than airplanes. A collection of scenery objects or foliage objects in your airport. Every object in the airfield must belong to one Group.
Hot Pluggable/Hot Swappable Computer Term Hub R/C Term Humpty-Bump R/C Term IP Address Computer Term A device is said to be Hot Pluggable or Hot Swappable when you can safely connect or disconnect it without turning off your computer or rebooting. The centralized mechanical device used to attach the main rotor blades and paddles. This aerobatic maneuver consists of two vertical lines connected by a half circle flown across the top.
RealFlight G4 is considered a Joystick. Joystick Emulation Interface RealFlight Term Joystick Mode RealFlight Term Launcher RealFlight Term LAN Computer Term A term used to describe using your own radio to emulate the Interlink Joystick. This allows you to use your own radio to fly any of the stock aircraft in RealFlight G4. Actual radio functions such as mixing and ATVs are performed in the RealFlight software, not on your radio. This is in contrast to the Direct Control Interface.
without notice at any time. Low Rates R/C Term A switch on the radio that reduces the servo movement to much smaller extremes, thus making the model respond more slowly to a given control input. Mode Also known as Flight Mode or Stick Mode, this refers to the transmitter's gimbal stick assignments (locations) which determine the flight mode of your controller.
Pitch Axis The airplane axis is controlled by the elevator. Pitch is illustrated by holding the airplane at each wingtip. Raising or lowering the nose is the pitch movement. This is how the climb or dive is controlled. Plumb String When you measure your aircraft for RealFlight, some measurements require that you have a reference line running straight up and down. To make such a line, we tie a weight to the free end of a string, and let the weight dangle.
RAM Random Access Memory. Computer Term ReadySelect This is the name given to RealFlight G4’s rotating preview box. This allows a rapid view of the aircraft from all angles. RealPhysics 3D This is RealFlight’s exclusive physics modeling technology. RealPhysics 3D authentically replicates the actual physics of model aircraft by performing hundreds of thousands of floating point calculations each second while delivering sizzling real time performance.
to Yaw left or right). Left Rudder movement causes the airplane to Yaw left, and right Rudder movement causes it to Yaw right. Servo R/C Term Session An electromechanical device that moves the control surfaces or throttle of an airplane according to commands from a receiver. This device does the physical work of moving parts around inside the aircraft. See "Multiplayer Session.
Swash Plate The mechanism in a helicopter rotor that turns nonrotating control movements into rotating control movements. Thermal System This phrase describes the wind flow and effects for the thermals in RealFlight G4. R/C Term R/C Term Throttle Hold This is used to keep the throttle at a set position, yet allows input to the collective of the helicopter. Generally this function is used to practice autorotation. Tip Stall This is when the airplane reaches its stall speed and one wing drops.
USB technology allows you to connect multiple devices to your computer, and supports high data transfer rates and is hot swappable. USB devices have a special connector that only fits into a USB port. Most modern personal computers have USB ports, which are usually clearly labeled. Some computers have one or more USB ports on the front of the computer housing, although the USB ports are usually on the back of the computer.
Waterfall R/C Term Wing Loading R/C Term The Waterfall is a maneuver where the plane pivots 360 degrees in the pitch axis with as little forward motion and altitude deviation as possible. As the name suggests, this maneuver resembles a waterfall during flight. The amount of weight per square foot that has to be overcome to provide lift. It is normally expressed in ounces per square foot. This specification can be easily calculated as follows: first determine the area of the wing in square inches.
Index A About, 262 Camera Position, 232 AccuModel, 3, 293 Camera Type, 231 Advanced Flight Recorder, 4, 293 Capture Screenshot, 58 Aerobatics, 269 Channel, 138 AFR.
Distance Between Poles, 161 Hovering, 276 Distance between pylons, 166 Hovering Training Aids, 3 Distance to Drop Bar, 160 Downwind, 209 I Drivers, 12, 289, 298 Idle-Up, 275 E Import, 68 Edit Airport, 31, 40 Interface Mode, 302 End Current Event, 174 InterLink Elite, 2, 4, 12, 13, 33, 134, 140, Instructions, 81 Environment, 60 145, 302 Errors, 86 IP Address, 178, 183, 302 Events Menu, 147 Events Viewport, 154, 158, 163, 168, 173 J Export, 70, 74 Join, 182 F Joystick Emulation, 142, 1
Mode 4, 141 Movement Modes, 40 R MRU, 304 Radio Gadget, 226, 245 MultiMode, 99, 187, 304 Radio Mode, 254 Multiplayer, 99, 147, 177, 304 Raw Panoramic Image, 69 Multiplayer Menu, 177 ReadySelect, 306 Multiplayer Session, 179 RealFlight Archive, 70 Mute Audio, 59 RealPhysics, 2, 306 N Recordings, 191 NaturalPoint, 239 Recordings MRU, 197 NavGuides, 5, 244, 251, 298, 304 Refresh Rate, 98 Night Flying, 3, 94 Registration, 279 Normal Camera, 47 Reload Color Scheme, 117 Notifications, 84
Takeoffs, 268 Variometer, 249, 309 Targa (.tga) File Format, 125 Vertical Sync, 98 Target Scale, 151, 170 VFI.
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License REGISTERED VERSION: RealFlight(r) R/C Simulator LIMITED USE SOFTWARE LICENSE AGREEMENT This Limited Use Software License Agreement (the "Agreement") is a legal agreement between you, the end-user, and Knife Edge Software ("KES"). By continuing the installation of this game program, by loading or running the game, or by placing or copying the game program onto your computer hard drive, you are agreeing to be bound by the terms of this Agreement.
3. Additional Prohibited Uses. Neither you nor anyone at your direction shall take the following action in regard to the Software, or any portion thereof, such as a screen display or a screenshot: a. Modify, disassemble, reverse engineer or decompile Software; b. Translate the Software; c. Reproduce the Software; d. Publicly display the Software; e. Prepare derivative works based upon the Software except Permitted Derivative Works); or f. Distribute, by electronic means or otherwise, the Software. 4.
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enforce such provision. If you fail to comply with any terms of this Agreement, YOUR LICENSE IS AUTOMATICALLY TERMINATED. YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, THAT YOU UNDERSTAND THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE INSTALLATION OF THE SOFTWARE, BY LOADING OR RUNNING THE SOFTWARE, OR BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, YOU AGREE TO BE BOUND BY THIS AGREEMENT'S TERMS AND CONDITIONS.
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