OFFICIAL NINTENDO POWER PLAYER'S GUIDE AVAILABLE AT YOUR NEAREST RETAILER! WWW.NINTENDO.COM Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.
WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES WARNING - Seizures Eye or muscle twitching Involuntary movements Loss of awareness Disorientation To reduce the likelihood of a seizure when playing video games: 1. 2. 3. 4. 5.
The chozo The Chozo... Over millennia, this bird-like race of creatures made incredible technological and scientific leaps. Traveling at will through space, they built many marvels across the universe–technological wonders of unfathomable complexity and cities unmatched in beauty. They shared their knowledge freely with more primitive cultures and learned to respect and care for life in all its forms. Even as their society reached its technological peak, however, the Chozo felt their spirituality wane.
THE space Pirates The Space Pirates were interstellar nomads, technologically dvanced in both space travel and weaponry. When they plundered the Metroid population that had been discovered by the Galactic Federation n SR388, they recognized in them massive military and energy resource otential. They immediately invaded the nearby planet of Zebes, wiping ut all life (including most of the indigenous Chozo) and building a masve network of research facilities below the planet's surface.
the adventure begins et your Metroid Prime Game Disc in the Nintendo GameCube and close he Disc Cover, then turn on the POWER Button. When the title screen ppears, press start to continue to the Main Menu. Options From the pause screen, press the L Button to customize many features of your game-play experience. You can also access the Options screen from the Main Menu before you start your game. Getting Started Visor display efore playing, you must first create a Metroid Prime save file.
CONTROLS L BUTTON Lock onto enemies Scan objects in Scan Mode (see page 18) Use Grapple Beam (see page 23) START/PAUSE Pause the game and view Samus’s databanks (see page 24) R BUTTON Z BUTTON Call up map (see page 24) Look around Aim (with Control Stick) Activate Spider Ball in Morph Ball mode (see page 21) Y BUTTON Fire Missiles Lay Power Bombs in Morph Ball mode (see page 21) X BUTTON Switch between standard and Morph Ball modes A BUTTON Fire beam weapon Lay Bombs in Morph Ball mode (see page 20)
POWER SUIT INTERFACE amus's Power Suit is technologically complex, but all of its agnostic functions are projected on the inside of the visor for asy access. Knowing the status of the suit at all times may make he difference between survival and failure, so it’s important to nderstand every part of the readout. Map This area shows a small section of the current map. If you press the Z Button, you'll call up the full-screen map (see page 24).
Armor & Armaments s Samus delves deeper into the Space Pirates' operation, she'll find ower-ups that improve both her arsenal and her suit. Every power-up she nds will help her access something new in the vast regions of Tallon IV, so emember areas where she can't progress and return once she's gained ew abilities. Pay special attention to the colors of closed doors, as they hould help you determine what weapons you need to use to open them.
Behind the Visors thermal Visor amus's most important tool is her suit, and it can provide her with a ealth of information by interfacing with various visors. Samus will start he game with two—the standard Combat Visor and the Scan Visor—but ventually she'll use four, each of which can be accessed easily by ressing different directions on the + Control Pad. Combat Visor his default visor is standard for battle and provides Samus with all the eneral information she needs (see pages 14-15).
The Morph Ball The Boost Ball s Samus explores, she'll run into many areas that are too small for her o navigate. Once she finds the Morph Ball, however, she'll gain the ower to roll herself up into an armored ball that can fit in small tunnels nd drains. As she finds additional power-ups, she'll expand on the abilies at her disposal while in Morph Ball mode. The Boost Ball accelerates the Morph Ball. Once Samus finds this power-up, press and hold the B Button to build up a speed boost.
Power-ups & power moves The Space Jump here are many other power-ups strewn across the world of Metroid rime, and all of them will play vital roles in Samus's quest. Scan every oom for possible power-ups—very often, you'll need to solve a puzzle to each a specific power-up. You'll also want to practice some advanced moves that will help you progress through the game. The Space Jump upgrade will activate boosters on Samus's suit, enabling her to jump a second time while airborne.
samus’s Databanks amus's suit can store a huge quantity of data that will help her along er journey. Most information, with the exception of the map, can be ccessed by pressing START/PAUSE during game play. Once the nventory screen appears, you can use the L and R Buttons to view the ptions screen or the Log Book screen. Map y pressing the Z Button during game play, you an call up a three-dimensional map display of he region Samus is currently in.
A LINK TO Metroid FUsion Connect to your game boy Advance! you use a Nintendo GameCube Game Boy dvance cable to connect Metroid Prime with a ompleted Metroid Fusion Game Pak, you'll unlock omething special. If you connect a Metroid Fusion ame Pak to a completed Metroid Prime game, ou’ll unlock a second secret. Follow the instrucons below to link the two games together and refer o the CONFIDENTIAL insert included with your ame Disc for further instructions.
CREDITS Retro Studios XECUTIVE PRODUCER eve Barcia RODUCER ichael Mann EAD DESIGNER ark Pacini ENIOR DESIGNERS arl Deckard Mike Wikan ESIGNERS ason Behr aul Reed Tony Giovannini Amanda Rubright EAD ENGINEER ark Johnston ECHNICAL LEAD ENGINEERS ack Mathews Andy O’Neil ENIOR ENGINEERS ark Haigh-Hutchinson avid ‘Zoid’ Kirsch NGINEERS d Chauviere Steve McCrea ving Mah Kai Martin ex Quinones Marco Thrush kintunde Omitowoju EAD ARTIST dd Keller ENIOR ARTISTS ike Sneath Chris Voellmann ARTISTS Chuck Crist Andr
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