User Guide

PLAYING TIPS
Talking to the inhabitants of Union City will often provide clues which will help your progress. Examining
objects may also provide clues - and Joey’s analytical skills may prove of use.
If you are totally stuck, it may prove useful to return to areas of the City which you’ve already visited.
WARNING!!
THE FOLLOWING HINTS ARE SPECIFIC TO SECTION ONE.
THEY ARE INTENDED TO AID PLAYERS WHO ARE NEW TO THIS TYPE OF GAME.
To escape the first guard, get the rung from the left hand side of the ledge and use it to open the door on
the right.
To obtain a spanner, stand on the lift to distract Hobbins. As soon as you can, walk through to his
workshop and open the small cupboard on the left of the back wall. The spanner will be a very useful
item later in the game, so grab it quick before Hobbins returns!
To get Joey up and running you must insert his character board into the discarded robot shell below
the lift.
To start the transporter robot in the lift room, examine it then talk to Hobbins until he tells you what is
wrong with the robot. You will then be able to tell Joey to mend the robot. This in turn will cause the lift to
start running when the robot returns with a canister. As the lift descends you will be able to climb into the
lift shaft.
To escape from the furnace, examine the slot beside the door. You will then be able to instruct Joey to
open the door.
GOOD LUCK.........
TROUBLE SHOOTING
Beneath a Steel Sky uses a custom memory manager which should enable you to run the game without
having to alter your machine set up or free up base memory. The memory manager will scan your memo-
ry set up and use any Base/Extended/Expanded memory it finds. If there is insufficient memory, because
you have other programs running in memory, it will even use your hard drive as 'Virtual Memory'.
If the game gives an error message 'Out of Memory', then the memory manager has tried its best but
you will need to do one of the following;
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Book (Eng) 5/1/98 10:15 am Page 9