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TABLE OF CONTENTS INTRODUCTION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 GETTING STARTED System Requirements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 How To Install And Run Broken Sword II™. . . 9 GENERAL PLAYING GUIDE Moving George Around. . . . . . . . . . . . . . . . . . . . . . . . . . 10 Collecting Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 George’s Possessions. . . . . . . . . . . . . . . . . . . . . .
INTRODUCTION THE FIRST BROKEN SWORD adventure introduced reluctant but resourceful hero George Stobbart - an American caught up in an explosive plot involving the legacy of the Knights Templar. Tragedy follows the triumph of that tale, with George forced to leave his new love Nico in order to tend to his dying father in America. Now back in Paris for a reunion, it’s not long before George finds that his headstrong French girlfriend has led them into mortal danger once again.
IMPORTANT: PLEASE READ THE FOLLOWING INFORMATION BEFORE INSTALLING DIRECTX™ 5.0 ONTO YOUR COMPUTER.... Firstly though, we thought that you would like to know a little about the program itself.... DirectX™ technology has been wholly developed by Microsoft™ for use under the Windows™ 95/NT operating systems. The result is that programs and software designed exclusively for Windows™ 95/NT and that are using DirectX™(, are able to talk directly to the hardware inside your computer.
If the driver is not certified and no version number is given, then you will probably experience difficulties. It is recommended that you contact your component manufacturer (for example your display card manufacturer or your hardware supplier) and obtain the latest DirectX™ 5.0 compatible drivers from them. If there is a version number, but the driver is not certified, then this particular driver was not installed with the current version of DirectX™( on your system but should be DirectX™ 5.0 compatible.
GETTING STARTED SYSTEM REQUIREMENTS Before attempting to play, please ensure that your system meets the following requirements: Computers: Broken Sword II™ requires a 100% IBM PC compatible computer, with a 486 DX2 66Mhz processor or faster. A Pentium processor is recommended. Operating System: Broken Sword II™ can only be played under Windows™ 95/NT. Memory: 16Mb of RAM minimum is required.
HOW TO INSTALL AND RUN BROKEN SWORD II™ Installing the Game Please refer to the readme file on your CD ROM. This file contains complete step by step loading instruction regarding the game. It also cointains any FAQ’s that you may have. Running the game Once installed, the game can be run from the program folder selected during installation.
GENERAL PLAYING GUIDE Throughout the game, the player can direct George’s actions using a very simple, yet powerful cursor control system. By moving the on-screen cursor over the playing area with the mouse, it is possible to instruct George to walk around, hold conversations, examine his surroundings, and manipulate objects.
COLLECTING OBJECTS George is capable of holding a huge array of items, so it is advisable to collect everything you possibly can during the adventure. If you see an item that you want to pick up, simply place the cursor over it. If the mouse cursor transforms to look like a GRABBING HAND, then the object is collectable. Left or right mouse button: George will try to pick up the object. Right mouse button: George will give a description of the object.
USING OTHER ITEMS The method for using objects in George’s possession is described above, but it is often possible to use or operate background objects directly. If necessary George will walk over to it first. If nothing happens then try thinking whether there is a possession object that can be used on the background object to achieve the desired objective. Left mouse button: This prompts George to operate or use an object in whatever way he can.
until that line of questioning has been exhausted. Click the swirling arrow symbol at the left of the list to end the conversation. Note that George can often go back to chat further with a character if new subjects have been discovered, new places visited or new items collected. Right mouse button: Instructs George to give a description of that person. SELECTING DESTINATIONS There may be times when the game presents a choice of locations to visit, depicted on the bar below the main game screen.
QUIT TO WIN95 Select this if you wish to quit the game. You may wish to save your position in the game first by clicking on the Save symbol. Don’t worry if you click on Quit by mistake, the game will ask you to confirm your choice. SAVE This will allow you to save your position in the game on your hard disk, making it possible to reload at a later date. Multiple game slots will appear on screen, each capable of holding a single save game position.
BEGINNER’S TUTORIAL The following playing guide provides step-by-step instructions for escaping from the perilous situation George Stobbart finds himself in as the game begins, and so should be referred to only if you’re really stumped. The following scene represents just the first few steps on a long and hazardous journey that will take our hero to the farthest reaches of the globe. The game opens with Nico having been kidnapped, and George left to die in the mysterious Professor Oubier’s house.
The spider may be squished, but there’s still the small matter of George’s seating arrangement to be solved. Try using that metal bracket protruding from the wall. Again it’s just a matter of moving the cursor over it, then clicking the left mouse button. Nico must have dropped her handbag when she was kidnapped. It may hold some clue as to who has taken her, so left click on it to take a closer look. George will rummage through and take any items that may prove useful.
It’s also possible to move George to an unseen part of a location in another way. Try moving the cursor to the left of the current scene. It will change to look like a beckoning hand. Click the left mouse button and George will walk further left, the camera following him as he goes. Try opening that cabinet for yourself, again simply by pointing the cursor at it then clicking. No luck? Maybe a sharp object could be used to pick the lock. Move the cursor to the bottom of the screen.
Now try examining the contents of the cabinet for yourself. You should find an exploded gas cylinder and another that’s full of gas but too hot to hold. This is where Nico’s underwear will come in useful. Using the same method as for the dart, select the red briefs from the bar at the bottom of the screen, then click on the hot cylinder. It worked, and the gas cylinder has now been added to George’s growing list of possessions.
The worm at the bottom of the tequila may not have been to George’s taste, but it could come in handy later. Move the cursor over to where it’s lying on the ground and click the left mouse button to pick it up. The bureau also has small drawer. Click on it and George will open it, discovering a small pot inside. Instruct George to collect the pot. Now move the cursor down to George’s list of possessions at the bottom of the screen, move the cursor over the pot and this time click the right mouse button.
With these extra objects in his possession George is ready to go in search of Nico. Guide him back to the main door, and click on it to escape. The fate of George, and the world, is now in your hands. If you get stuck, remember to examine everything for clues - including objects in your possession. Then think through what you are trying to achieve and think of how the objects that you are holding could help.
TROUBLESHOOTING Q. When I insert the CD, the menu doesn’t appear. A. If the auto-insert notification is not enabled on your system, you will have to run the installation program manually. Place CD1 in your CD-ROM drive and click on the Windows Start button, and select Run. Click on browse, and select your CD-ROM drive, and double-click setup.exe in the root directory. You will then return to the run window which should contain “D\SETUP.
Q. The windows mouse flickers when I move around the screen. A. This may be caused by having an animated mouse cursor set up in Windows. Replace the animating cursor with the standard Windows mouse cursor. Q. Why does the game run slowly on my PC? A. The profiler sets the graphics detail appropriate to your system performance.
Q. The introduction and other animations don’t play at all. A. This may happen if you have more than one version of the smacker dll on your system. Search through your path for multiple copies of smackw32.dll and replace older versions with the one installed in the Broken Sword II™ directory. Q. My sound doesn’t work. A. Broken Sword II™ requires a Windows ’95 DirectX™ compatible sound card. Ensure that no applications are using the sound card when you run Broken Sword II™.
CUSTOMER SERVICES & TECHNICAL SUPPORT Thank you for purchasing Broken Sword II™. If you are experiencing difficulties with this title, please take advantage of the following product support. Please note that all our operators only speak English and that we are unable to give game play hints through our Technical Support number. Technical Support Email WorldWide Web : : : +44 (0)20 7928 9655 webmaster@sold-out.co.uk http://www.sold-out.co.
- Make and model of your CD-ROM drive Amount of RAM present Any additional Hardware and Peripherals Information contained in your Config.Sys and Autoexec.Bat files Note: If you have any problems in obtaining any System Information please consult your System supplier. When contacting us by post, ensure you include the Title and Version of the game, a detailed description of the problem you are experiencing and the exact type of hardware that you are using.
CREDITS Director: Producer: Writers: Lead Programmer: Animation Director: Implementation: Technical Programming: Tools Development: Story/Design: Character Design: Sprite Animation: Storyboards: Paper Animation: Posing: Cel Colouring: Background Layouts: Background Colourists: Scene Composition: Story Consultant: Script and Actor Liason: Marketing: 30 Charles Cecil Steve Ince Dave Cummins and Jonathan Howard James Long Steve Oades James Long, Tony Warriner, Patrick Skelton and Chris Rea Paul Porter and P
Actors: Recorded and Sampled at: Sound Effects: Audio Post Production: Sound Effects Editor: Business Affairs: Rolling Demo: Rolf Saxon, Gary Parker, Jeff Fletcher, Dennis Chinnery, John Johnson, Chris Miles, Flaminia Cinque, Jenny Hall and Stephanie Clive Flying Dutchman Studios Hackenbacker Barrington Pheloung Jonathan Howard Noirin Carmody Dave Boyle and Steve Ince Virgin Interactive Entertainment Producer: Mike Merren Assistant Producer: Tony Byus Executive Producer: Joss Ellis Gaffer: Julian Lynn-Ev