User Guide

Sid Meier’s Civilization II improves on a beloved classic. Civilization,
its predecessor, cast you as the ruler of an infant civilization, struggling to
survive and prosper in the earliest moments of history. Eventually, growth and
exploration brought you into competition with ruthless, competent, but
sometimes predictable computer opponents. Civilization II adds depth to the
diplomacy and smarts to the artificial intelligence, as well as tweaking features that
millions of Civ players had come to know too well. The result is the same compelling
quality and fresh challenges for the expert player and a wide-open world to explore
for the novice.
Both you and your opponents begin with a small band of settlers surrounded by the
hazards and delights of unexplored territory. Each decision you make can have
important ramifications later. Should you build a city on a coast or inland? Should you
concentrate on military production or agricultural improvement? Innovative displays make
it easy to understand the shifting situation and implement action. If you prove an able ruler,
your civilization grows larger and even more interesting to manage. The inevitable contact
with neighboring civilizations opens new doors of opportunity: treaties, embassies,
sabotage, trade, and war.
1
INTRODUCTION
Civ 2 Man.pgs 1-88 5/22/00 5:24 PM Page 1