User Guide

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FOUNDING NEW CITIES & INCREASING EXISTING ONES
To found a new city, move a Settlers or Engineer unit to the desired location and press the
BUILD
B
key, or choose B
UILD NEW CITY from the ORDERS menu. The unit disappears as the
people it represents become the first population point of the new city.
The ADD TO CITY order can be used to increase the size of an existing city with less than
ten population points. Move a Settlers or Engineer unit into an existing city and press the
BUILD
B
key or choose A
DD TO CITY from the ORDERS menu. The unit is absorbed into the
city, adding one point to its population.
MAKING IMPROVEMENTS
Settlers, and later Engineers, can make a number of agricultural and industrial
improvements to your civilization’s topography. Each task takes a certain number of turns
to complete, depending on the terrain being improved. Some improvements can only be
undertaken after your civilization has acquired certain technologies. Engineers, being
better trained and equipped, can accomplish tasks twice as fast as Settlers. Engineers are
also the only units that can Transform terrain. Teamwork makes these units work faster.
You can combine Settlers and/or Engineers to accomplish tasks more rapidly. For example,
two Settlers units work twice as rapidly as one, and three can accomplish a task in one-
third the standard time. One Settlers unit and an Engineer can also accomplish a task in
one-third the standard time, since the Engineer naturally works faster than the Settlers.
There is no limit to the number of times your Settlers or Engineers can build new
improvements on any given terrain square if the changing needs of your civilization
demand clearing, irrigation, reforestation, clearing, pollution clean-up (detoxification), and
reforestation in succession, the land can take it. If an option is grayed out on the ORDERS
menu, that task cannot be accomplished at this time. Perhaps undertaking another
improvement will make the desired option available in the future. For instance, a Plains
square surrounded by Forest has no access to water and cannot be irrigated. You’ll need
to clear at least one of the adjacent Forests (one that shares a side with the target square)
and irrigate it, before irrigation becomes available to the target square.
We’ve extracted all the variations into a table which lists the task, the shortcut key, the
required advance, if any, and the terrain types which benefit from this improvement. Full
explanations of each activity appear after the table.
Units
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