User Guide
116
TASK SHORTCUT REQUIRED TERRAINS THAT BENEFIT
KEY ADVANCE
Irrigate
I
— Desert, Grassland, Hills, Plains, River
Clear
I
— Forest, Jungle, Swamp
Build Farm
I
Refrigeration Any Irrigated Land Square
Build Fortress
F
Construction Any Land Square
Mine
M
— Desert, Hills, Mountains
Reforest
M
— Grassland, Jungle, Plains, Swamp
Clean up
P
— Any Polluted Land Square
Build Road
R
— Any Land Square
Build Railroad
R
Railroad Any Road Square
Transform
O
Explosives Any Land Square
Build Airbase
E
Radio Any Land Square
IRRIGATE
Depending on the form of government employed by your civilization, irrigation can
improve the agricultural production of a city’s relatively level terrain. A suitable square can
be irrigated if it shares one side with a source of water (Ocean square or terrain with a river
running through it) or another irrigated square (diagonal doesn’t count). Although your city
square might be irrigated when the city is founded, it does not count as a source of water
for further irrigation. Sometimes you might find it necessary to irrigate squares to which
your city has no access, in order to extend irrigation into squares the city uses. When your
Settlers or Engineer unit is positioned in the appropriate terrain square, choose the BUILD
IRRIGATION option on the ORDERS menu or press the
I
key.
CLEAR
Clearing terrain improves the movement point cost of dense terrain (although it eliminates
the defensive bonus), and provides land suitable to further improvement through irrigation
or reforestation. Sometimes a terrain square might need to be cleared to allow for irrigation
access, and later reforested to restore valuable resources. When your Settlers or Engineer
unit is positioned in the appropriate terrain square, choose the CHANGE TO GRASSLAND
(sometimes CHANGE TO PLAINS) option on the ORDERS menu or press the
I
key.
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