User Guide
As time passes, you are confronted with increasingly difficult decisions. First, you must
think tactically. Where is the optimum location for another city? When should you produce
specific military units and city improvements? How rapidly should you explore the
surrounding land? Soon, circumstances demand that you formulate strategic plans. Should
you pursue war or peace with neighbors? When should you explore and expand overseas?
Is it advantageous to change your type of government? Where should you focus
technological research?
The success of the civilization that you build depends on your decisions. As ruler, you
manage the economy, diplomacy, exploration, research, and the war machine of your
civilization. Your policies must be flexible to fit an evolving world. Military units inevitably
become obsolete and need replacement as you gain more advanced technologies. The
balance of power among your rivals shifts often. You might have to modify your economic and
governmental policies, lest you fall behind in a critical area. The empires of Alexander the
Great, the Hittites, Napoleon, and Genghis Khan (to name just a few) all held pride of place
on the world’s stage at one time. All eventually collapsed. In Civilization II, the challenge
is to build an empire that stands the test of time. You might succeed where great
predecessors have failed. If you locate cities properly, build them soundly, defend them
aggressively, and neutralize the danger from potential enemies, the descendants of your
first tiny tribe might not only survive, but lead the colonization of space.
FOUR IMPULSES OF CIVILIZATION
There is no single driving force behind the urge toward civilization, no one goal toward
which every culture strives. There is, instead, a web of forces and objectives that impel and
beckon, shaping cultures as they grow. In Civilization II, there are four basic impulses
that seem to be of the greatest importance to the health and flexibility of your
fledgling society.
EXPLORATION
An early focus in Civilization II is exploration. You begin the game knowing almost
nothing about your surroundings. Most of the map is dark. Your units move into this
darkness of unexplored territory and discover new terrain; mountains, rivers, grasslands,
and forests are just some of the features they might reveal. The areas they explore might
be occupied by minor tribes or another culture’s units. In either case, a chance meeting
provokes a variety of encounters. As your units “map” the unknown by revealing terrain
squares that once were black, they also lessen the likelihood that you will be surprised by
random barbarian attacks.
2
Civ 2 Man.pgs 1-88 5/22/00 5:24 PM Page 2