User Guide

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CONDITION POINTS SCORED
Each happy citizen 2
Each content citizen 1
Each Wonder of the World that you possess 20
Each turn of world peace (no wars or combat) 3
Each futuristic advance 5
Each map square currently polluted -10
When you reach the end of the game (in 2020 AD), this total becomes the basis of your
score. However, the level of barbarian aggression you chose affects the final tally. The
lowest level of activity (none) results in -50 points, the next higher level -25, and the
normal level causes no change. Playing at the highest level of barbarian villainy adds 50
points to your final score.
The basic scoring goal a challenging one is to score 1,000 points or more. Of
course, there are ways to score even higher, but they involve winning the game before time
runs out.
If you conquer the world before the last year of the game (2020 AD), Civilization II
calculates an alternate score, based on the number of rivals you’ve squelched and the
speed with which you moved. You can earn up to 1,000 points for conquered cultures, and
nearly as much for speed. Civilization II compares this alternate score to your running
total and awards you the higher point value of the two.
If you successfully settle the stars, you earn a bonus based on the number of colonists
to reach Alpha Centauri. This bonus is added to your running total score when you
complete your mission.
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