User Guide
TITLE BAR
Along the top of the display is the TITLE BAR. The name of the city, the current date, the total
population of this city, and the amount you have in your treasury are noted here.
POPULATION ROSTER
Near the top of the display are icons representing the city’s population. Each citizen icon
in the POPULATION ROSTER represents one population point. (Note that each population point
represents a different number of citizens as the game progresses; the actual population is
listed in the TITLE BAR.) In addition to the usual workers, a city can support three different
types of Specialists.
Citizen icons can be happy, content, unhappy or
very unhappy. If the number of unhappy people
exceeds the number of happy people (with content
people and Specialists ignored), that city goes into
civil disorder (see Civil Disorder for details).
SPECIALISTS
Citizens who are not working in the city radius are Specialists. For an example, click on a
productive city radius square; the workers there become Entertainers (one citizen in the
POPULATION ROSTER is replaced by an entertainer icon). Specialists no longer directly
contribute to the resources a city generates. However, they might be useful in adjusting the
amount of luxuries, taxes, and research the city generates. Specialists do consume food
like other citizens. There are three types of Specialists: Entertainers, Scientists, and
Taxmen. Cities must have a population base of five or more to support Taxmen
or Scientists.
Entertainers: Citizens removed from the work force immediately become
Entertainers. Each Entertainer adds two Luxury icons to the tally in the
APPORTIONMENT bar. These additional luxuries are added before the effects of
improvements such as Marketplaces and Banks are calculated. Creating
Entertainers has the result of creating more luxuries, thus making more
citizens happy.
Population Roster
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Reference: Screen
by Screen
“The King”
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