User Guide
Most often, the cursor looks like an arrow. If you have chosen a
special “desktop theme” in Windows 95 or otherwise customized your
cursor, you’ll see your own cursor sometimes, too.
An outline around a terrain square indicates that you are in VIEW PIECES
mode. By moving the cursor with the number keypad on your keyboard,
you can use this cursor to count squares from one location to another or
move around the map without moving units. Toggle back to the arrow
cursor by pressing the
V
key or choosing MOVE PIECES from the VIEW menu.
A bold (black) arrow indicates the direction the unit on which your
mouse pointer is positioned will move when you click. If you don’t
like this unit-movement cursor, you can disable it by unchecking the
MOVE UNITS WITH MOUSE option under GAME OPTIONS in the GAME menu.
Civilization II starts with this option disabled.
A cross-hair indicates that you can click on the spot where your
mouse pointer is positioned in the World Window to center the active
VIEW UNITS window on that spot.
The word “Go” and a bent arrow indicates that when you release the
mouse button, the active unit will begin moving toward the indicated
square. See GoTo Orders in the Terrain and Movement section for
complete details.
A parachute indicates that the active paratrooper unit will make a
paradrop into the designated square; a “crossed-out” parachute indicates
that the designated square is not a valid paradrop target. See Paradrop
Orders in the Terrain and Movement section for complete details.
As in most Windows programs, an I-beam or vertical line indicates that
you can type in text from the keyboard.
As in most Windows programs, a double-ended arrow indicates that
you can resize the window frame on which your mouse pointer
is positioned.
As in most Windows programs, an hourglass indicates the program is
working; please wait.
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