User Guide
162
ORDERS
This menu lists the orders you can give the current active unit. Note that orders that are
not appropriate for the active unit, or not currently available, are grayed out (or not listed).
Some options have different results (and different text) depending on what type of terrain
the unit is standing on.
BUILD NEW CITY/JOIN CITY
B
This option tells a Settlers or Engineer unit to create a new city where it stands. If the unit
stands in an existing city with fewer than eight population points, the option reads J
OIN CITY
instead, and the unit adds itself to the city as a population point.
BUILD ROAD/RAILROAD
R
This option tells a Settlers or Engineer unit to build roads across the square in which it
stands. If you have discovered the Railroads advance, the option might read B
UILD RAILROAD.
In this case, your unit can improve existing roads to railroads.
BUILD IRRIGATION/CHANGE TO...
I
Use this option to order a Settlers or Engineer unit to irrigate the square in which it stands.
If the introduction of agriculture requires or will cause the square to change type, the option
will read C
HANGE TO instead, followed by the type of terrain that will result. For example, if
your unit is on a Forest square, the option might read CHANGE TO PLAINS. These alternate
orders tell the unit to enact the change. Note that this change does not include irrigation;
you can only do that once the terrain is suitable. For details on which terrain types can be
transformed to which others, please refer to the Poster. If your unit stands in a square that
will not benefit from irrigation, the option will be grayed out.
BUILD MINES/CHANGE TO...
M
Use this option to order a Settlers or Engineer unit to mine the square in which it stands. If
the introduction of mining requires or will cause the square to change its type, the option will
read C
HANGE TO instead, followed by the type of terrain that will result. For example, if your
unit is on a Grassland square, the option reads CHANGE TO FOREST. These alternate orders tell
the unit to enact the change. Note that this change is in place of the mining. For details on
which terrain types can be transformed to which others, please refer to the Poster. If your
unit stands in a square that will not benefit from mining, the option will be grayed out.
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