User Guide
163
TRANSFORM TO...
O
This option tells an Engineer unit to drastically change the terrain type of the square in
which it stands. For example, if your unit stands in a Mountains square, the option reads
T
RANSFORM TO HILLS, and it orders the unit to do exactly that. For details on which terrain
types can be transformed to which others, please refer to the Poster.
BUILD AIRBASE
E
This orders a Settlers or Engineer unit to build a military Airbase (not
an airport) in the
square it occupies. Once it is built, your air units can land for fuel and repairs at
the Airbase.
BUILD FORTRESS
F
This orders a Settlers or Engineer unit to build defensive fortifications in the square it
occupies. Once it is built, your units can occupy the Fortress to enhance their defensive
capabilities.
CLEAN UP POLLUTION
P
Use this option to order a Settlers or Engineer unit to detoxify a polluted square.
PILLAGE
s P
This option tells a unit to wreak havoc on the square it occupies, which could mean
collapsing mines, destroying irrigation, ripping up roads, or other destruction.
UNLOAD
U
Give this order to a ship to activate all its passenger units, allowing them to move ashore or
onto another ship. The ship must be adjacent to a land square, a city square, or another
friendly ship. You can also click on the ship to bring up a box showing all of the shipboard
units, then click on each one that you want to unload.
GO TO
G
This option allows you to send a unit directly to one of your cities. Select a city from the
list (only those which the unit can reach on its own will be listed), and the unit will go there
without further orders. (Note: the original function of this order, sending a unit to a
destination square, is now a mouse function. Click-and-hold on the square to which you
want the current active unit to go until the mouse cursor changes to a “GoTo” arrow, and
the unit proceeds to the selected square without further orders.)
Reference: Screen
by Screen
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