User Guide

167
TRADE ADVISOR
5
Your Trade Advisor reports on the percentages of trade you have earmarked for luxuries,
tax revenue, and scientific research funding in each city. In
addition, this report covers those improvements to your cities
which require maintenance payments. Comparing your total
tax revenue (income) with your maintenance cost total
(expenses), you can see whether the treasury of your
civilization is increasing each turn, shrinking, or remaining the
same. If your treasury is shrinking, this might be a good time
to increase taxes or adjust individual cities to produce higher
revenue. In an emergency, you might wish to sell an
improvement to raise cash. In addition, your trade Advisor
keeps tabs on the market for every trade cargo in the game.
Click the S
UPPLY AND DEMAND button to see a list of
Commodities. Click on the commodity in which you are
interested, to see a list of cities interested in that cargo. The
OK button lets you choose another cargo and the CANCEL
button returns you to the TRADE ADVISORS Report.
SCIENCE ADVISOR
6
Your Science Advisor keeps a record of the advances your
civilization has already achieved and the progress of your
scientists toward the next advance. (Advances that your
civilization was the first to learn appear in white type.)
Click the Goal button to see the entire list of advances and help options that
are available.
Note that it is possible to continue making advances beyond the list that defines
civilization up to the end of the twentieth century. These continuing advances are called
F
UTURE TECH, and each one you acquire adds to your civilization score.
Reference: Screen
by Screen
Civ2 Man.pgs 89-end 5/22/00 5:41 PM Page 167