User Guide

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On the multimedia front, Mike Ely and Tim Train began digging through the archives for
Wonders of the World movies, and started scripting the Town Council (can you imagine
auditioning all those Elvis impersonators?) Jason Coleman, one of our hottest up-and-
coming programmers, provided the technology we needed to make it happen, and joined
the team full time to implement all the major graphics screens. Dave Ellis put together the
“multimedia-pedia,” and Chris Taormino joined us to beat the startup menus into shape.
Mike Denman, Paul Rowan, and team (of CivNet fame), provided the excellent SMEDS
engine which got things off to a fast start on the code side. On the Sound side, Ken Lagace
found all those crazy aerial combat effects, and Roland Rizzo, Mark Reis, and Dave Evans
arranged, recorded, implemented and whatever else it is they do in that strange room
Jeff Briggs’ finest scores.
If you appreciate the stability of the program itself, you’ll want to thank Jen MacLean
and her QA team. Steve Moseley kept the bug lists coming, and James King, “Chrispy”
Bowling, Jim Hendry, Mike Barker, Don Emmel, as well as many others, held us to the
highest of standards. Among other things, they insisted we add a “more satisfying” nuclear
explosion sound effect! Meanwhile, Jonatha Caspian-Kaufman tackled the manual on
one notable evening, we sat around with the names of civilization advances printed on the
back of 88 business cards to figure out what the technology tree actually looked like. Mick
Uhl masterminded the French and German translation effort. On the Marketing side,
Lindsay Riehl, Paula Scarfone, and Marcia Foster were remarkably patient with us, and
helped us “spread the good news.” And heartfelt thanks to all the many others here who
have contributed to this project!
And so, at long last, here it is: Civilization II! Before we run off to start our next great
game, we also want to thank all of the Civ players out there, especially those of you who
loved the game enough to send page after page of ideas and suggestions, because we
couldn’t have done it without you. This game was created of, by, and for Civ players, and
we only hope you enjoy playing Civilization II as much as we have enjoyed creating it.
Brian Reynolds
January, 1996
Designers’
notes
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