User Guide

12
RESEARCHING CIVILIZATION ADVANCES
After closing the CITY DISPLAY, press the
e
key to end the turn. At the start of the next
turn, you are prompted to choose the first civilization advance you want to research.
When the game begins, your civilization has only
minimal knowledge, usually consisting of only
Irrigation, Mining, and Roads. (In some games you
might be given additional advances at the start of the
game, but in the tutorial this is not the case.) The bulk
of your knowledge throughout the game is gained
through research. There are many different strategies
dictating the order in which advances are researched.
For the purposes of this tutorial, we’ll adopt a
conservative, defensive strategy. You can experiment
with research strategies of your own as you become
more familiar with the game.
When the menu of possible advances appears,
select Bronze Working, then click OK. We have
chosen Bronze Working because the discovery of this
advance allows you to build the Phalanx unit.
Phalanxes are twice as effective at defending cities
as Warriors.
The amount of time required to research
discoveries is based on the amount of science your
city is currently generating. Remember, science is one
of the components of trade. Select the TRADE ADVISOR
option from the ADVISORS menu, or press the
5
key. As you can see from this display, it
currently takes five turns to make a new discovery. The more beaker icons you generate each
turn the faster you make new discoveries. Click OK to close the TRADE ADVISOR window.
As you can see by looking at the STATUS window, 20 years of game time pass. (On
CHIEFTAIN level, turns start out spanning 20 years each. As the game progresses, the turns
get shorter, dropping to ten years per turn, then five, two, and eventually one year per
turn.)
The amount of trade allocated to taxes, luxuries, and science can be adjusted to a
certain degree to suit your needs. Select TAX RATE from the KINGDOM menu. As you can see,
there are three sliders in the TAX RATE window, each of which controls the percentage of
one of the three elements of trade. Moving a slider left or right decreases or increases
(respectively) the percentage of trade allocated to that element, and adjusts the other
elements accordingly so that the total percentage equals 100 percent.
You can only choose one.
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