User Guide
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sold or lost increase output 50 percent (not 100 percent) until the Factory is rebuilt.
The same loss of bonus applies to the Bank & Marketplace combination and to the
University & Library pairing. City Walls are cheaper and no longer cost maintenance.
Aqueducts are now required for cities to increase beyond size eight; they used to be required
above size ten. The full details are listed in the C
IVILOPEDIA entries for each improvement, so
be sure to check them out.
NEW TERRAIN CONCEPTS
Redrawing the squares as isometric diamonds doesn’t affect the gameplay in
Civilization II. However, there were some elements of terrain that we decided could be
jazzed up, including new special resources and upgrades for city squares.
RIVERS
In Civilization, rivers were considered their own terrain type. Now, they are features that
can be found running through almost any terrain, making their appearance more true-to-
life. To simulate the beneficial effect rivers had on trade, especially in ancient times, any
ground unit can follow a riverbed (either upstream or down) for a cost of only one-third of
a movement point per square. The presence of a river in an adjacent terrain square still
indicates access to water for irrigation, if that adjoining terrain can be irrigated. Rivers still
convey a defense bonus of 50 percent, and squares through which they run can still be
worked for trade goods in addition to the yield of the basic terrain.
NEW SPECIAL TERRAIN
To spice up your world, special terrain resources have been re-allocated in Civilization II.
Now each terrain type (except Grassland) has two associated special resources, each with
its own developmental bonuses. Each special resource has an icon that rests on top of the
basic terrain square. To allow for these new resources, some of the special icons with which
you are familiar have been renamed and adjusted — for instance, the special resource for
Swamp used to be Oil. This resource yielded an extra four shields, along with the one food
that basic swamps could generate. Now the Peat resource allows workers to produce four
extra shields. In addition, Swamps might also be enhanced by Spice, which allows citizens
working them to produce four extra trade arrows, but does not yield any shields. The
Special Terrain Chart on the Poster summarizes all special terrain resource icons,
names, and statistics.
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