User Guide

EDIT VICTORY CONDITIONS itself contains multiple options:
The first, TOGGLE USE OBJECTIVE VICTORY FLAG, must be set to ‘1’; otherwise,
the game ignores the rest of these settings. Essentially, the objective victory
flag tells Civilization II to completely ignore the usual scoring
conventions. Rather, all that counts is the taking of the pre-set objectives in
the scenario. Using the EDIT CITY option on the CHEAT menu, you can make
any city a scenario objective.
Toggle Count Wonders as Objectives determines whether or not captured
Wonders of the World also count toward the objective score.
Next, you decide which civilization will be the protagonist; this is not the
player’s civilization. This setting only determines which civilization is used
as the benchmark for the four final settings.
These last four allow you to set conditions for the types of outcome possible
in an objective scenario. For each, enter the number of objectives that the
protagonist civilization must control (that is, have conquered or kept) at the
end of the game in order to accomplish that level of victory or defeat. Other
civilizations are automatically assigned the corresponding outcome. For
example, if the Romans as protagonists achieve a Marginal Defeat, all other
groups win a Marginal Victory.
EDIT SPECIAL RULES also contains a few sub-options, each of which is fairly
straightforward. You can prevent any civilization from ever changing its form of
government, make it impossible to obtain advances by taking over enemy cities,
and remove the spectre of pollution from the game. One caveat is necessary;
you should NEVER use the last option—SPECIAL WWII-ONLY AI. This was put in as an
aid for the game designers and will almost certainly cause your scenario
to crash.
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