User Guide

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CIVILIZATION TO
CIVILIZATION II
When you undertake a Revolution to change your government, you experience the
usual period of Anarchy. However, once the menu appears allowing you to select a new
form of government, you may freely and instantly change your government for the rest of
that turn (by selecting REVOLUTION from the KINGDOM menu). This allows you to compare the
effects of various government types.
Note that science, tax, and luxury rates are now restricted by your government type.
Under Despotism, for instance, no single rate can be set higher than 60 percent. Under
Monarchy the maximum rate rises to 70 percent. The other government forms all allow up
to 80 percent, except for Democracy which allows complete control with rate caps only at
the 100 percent mark.
NEW CONCEPTS IN DIPLOMACY
Diplomacy has expanded significantly in Civilization II. The AI (Artificial Intelligence) has
been improved so that rival civilizations remember your actions and can learn from their
past dealings with you, adding a topic to your Foreign Minister’s report known as reputation.
To complement this concept, there are finer gradations of hostilities between the extremes
of peace and war, and a variety of new ways to progress between them. No longer are you
considered at war with a rival merely because you have no treaty with him or her.
Once you make contact with a rival, you can speak to him or her at any time by calling
up the FOREIGN MINISTERS report and clicking the SEND EMISSARY button. You are no longer
limited by having to set up an embassy with a rival civilization first. However, constantly
chatting up opponents makes them weary, and you can exhaust their patience with too
many requests.
REPUTATION
Rumors of your past transgressions will proceed you! Breaking a treaty or an alliance
carries a slight but permanent diplomatic penalty in all future negotiations with all other
players. The more treaties you break, the less other players trust you. If you break treaties
systematically, the other players learn from their mistakes and become as ruthless as you.
If you have an excuse for breaking a treaty (the rival in question uses a Diplomat to steal
technology from you, for instance, or another opponent offers you money to break
an alliance or treaty), the diplomatic penalty is eliminated or reduced.
Since keeping your word is more important than behaving peaceably,
refusing to sign a peace treaty or opting for a temporary cease fire instead are
honorable alternatives. It is possible to maintain a spotless reputation while
waging a war of conquest.
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