User Guide
42
MISCELLANEOUS CHANGES
Some civilization advance prerequisites have changed slightly, mostly to eliminate
redundancies. Physics, for example, used to require Navigation and Mathematics; however,
Navigation already presumes that your culture discovered Mathematics (via Astronomy).
Physics now requires Navigation and Literacy. Since some people find the Advance Chart
{found on the Poster) difficult enough to follow without memorizing the additional changes,
we’ve provided help in a variety of places. When deciding which next civilization advance
to research you can use the GOAL button to help you find your way through the chart. In
addition, each CIVILOPEDIA entry includes the relevant segment of the “advance tree.”
Many civilization advances which used to be dead ends (e.g., Chivalry, Feudalism,
Conscription, Pottery) now lead to bigger and better things. Chivalry, Feudalism, and
Conscription, for instance, are all directly on the prerequisite chain for Mobile Warfare
(Armor Unit).
Computer players are no longer “given” Wonders of the World. They must build them.
You will be told whenever a computer player has begun construction of a Wonder.
When you disband a unit in a city square, it contributes half of its production cost in
shields to the city’s current project. This represents your ability to “retrain” old troops with
new weapons, or to make an all-out effort to complete a city improvement or Wonder.
Caravans and Freight units retain their special ability to add their full production value to
Wonders of the World when they enter a city which is producing one.
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