User Guide

48
Occupation of an enemy city destroys roughly half of the improvements the city has
built, including all Temples and Cathedrals. Certain military units, such as Fighters and
Bombers, are also destroyed rather than captured. Capture does not affect Wonders of the
World (though, of course, destroying a city does see Wonders of the World for more
details). Inciting revolt creates less damage to the city, as the dissidents rely less on
bombardment, and their familiarity allows them to pinpoint targets more accurately. A city
captured by revolt loses only the Temple and Cathedral improvements (if it had them).
CONVERTING MINOR TRIBES
As your units explore the world, they might encounter the villages of minor tribes
civilizations too small or too peripatetic to count as “settled” (see Minor Tribes for the
scoop on these situations). Minor tribes react to contact with a range of emotions, from
delight to hostility. Occasionally, a minor tribe is sufficiently awed by your emissaries to
immediately form a new city and become part of your civilization.
Move your exploring unit onto the village icon to discover the tribe’s attitude towards
your civilization. If they choose to form a new city, you need do nothing: Your advisors
propose a name for the new city (which you can change if you prefer something else).
When you are satisfied with the name, press
e
or click the OK button. The CITY
DISPLAY opens so that you can arrange the city’s initial production and economic
development. When you close the display, your new city appears on the map. The
village icon is replaced by the new city square, and members of the tribe settle in as
the first citizens of your new city.
Viking
Civ 2 Man.pgs 1-88 5/22/00 5:24 PM Page 48