User Guide
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There are three “ancient” forms of government — Despotism, Monarchy, and the
Republic — and three “modern” ones — Communism, Fundamentalism, and Democracy.
The Republic and Democracy are the most sophisticated from an economic point of view,
but they impose severe restrictions on your military forces. The other forms offer trade-offs
between economics and increased military flexibility. In essence, you could summarize
governmental variants this way: The more freedom you give your people, the less they will
want to fight for you, but the stronger your economy will become. We’ve collected the
details of each form of government’s bonuses and drawbacks in regard to trade, support
provided to units, production, and the attitude of the citizenry. Depending on your style of
play, you might not develop each advance in order of sophistication.
ANARCHY
You have temporarily lost control of the government. You continue controlling the
movements of your units, and cities continue to operate on their own, but some important
functions of your civilization grind to a halt until control is restored.
Attitude: Up to three troops in each city can institute martial law; each makes one
unhappy citizen content (see Happiness & Civil Disorder).
Corruption & Waste: Corruption is rampant. Although no maintenance is charged for
city improvements, no tax revenue is collected and no scientific research is
accomplished while Anarchy continues.
Resource Support: Military units do not require raw material support until the number
of units making a city their home (see Unit Roster) exceeds the number of citizens
on the POPULATION ROSTER. Each military unit in excess of the city’s population points
requires one shield for industrial support. Settlers require one food for support
each turn.
Special Conditions: While Anarchy continues, citizens cannot work up to their
potential. The penalty for this atmosphere of tension is that workers produce one
fewer resource icon in any terrain that can generate more than two icons of any one
kind. Mines, for example, which might normally be worked for three shields, only
output two under Anarchy.
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