User Guide

65
DESPOTISM
You rule by absolute fiat. The people just have to live with it because your will is enforced by
the army. Due to the severe limits on economic and personal freedom, production is at a
minimum. But total control makes conducting war relatively easy.
Attitude: Up to three troops in each city can enforce martial law; each makes one
unhappy citizen content (see Happiness & Civil Disorder).
Corruption & Waste: Corruption and waste are both major problems under Despotism.
Trade income losses due to corruption and shield production losses due to waste
increase with the distance a city is located from its capital.
Resource Support: Under a Despotism, military units do not require resource support
until the number of units making a city their home (see Unit Roster) exceeds the
number of citizens on the POPULATION ROSTER. Each military unit in excess of the city’s
population points requires one shield for support each turn. Settlers require one
food for support.
Special Conditions: Citizens cannot work up to their potential. The penalty for this
atmosphere of tension is that workers produce one fewer resource icon in any
terrain that can generate more than two icons of any one kind. Mines, for example,
which might normally be worked for three shields, only output two under
Despotism. In addition, the maximum rate at which you can set tax, luxury, or
science production is 60 percent.
MANAGING
YOUR TRADE
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