User Guide

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COMMUNISM
You are the head of a communist government, and you rule with the support of the
controlling party. Although this form of government allows more production than
Despotism, the orthodoxy of the party restricts personal and economic freedom, limiting
trade. On the positive side, corruption is negated by the action of the local party apparatus,
the army and secret police suppress most dissent, and your large security forces recruit
excellent spies.
Attitude: Up to three troops in each city can enforce martial law; each makes two
unhappy citizens content (see Happiness & Civil Disorder).
Corruption & Waste: Under Communism, state control of the economy eliminates
organized crime, and none of your cities suffer corruption or waste.
Resource Support: Regardless of city size, each military unit beyond the third a city
supports requires one shield each turn. Settlers require two food for support.
Special Conditions: All Spy units produced under Communist governments are
Veterans. Under Communism, the maximum rate at which you can set tax, luxury,
or science production is 80 percent.
FUNDAMENTALISM
Fundamentalism is a form of government based on the literal, forceful, and uncompromising
interpretation of religious dogma. Fundamentalist societies maintain that their own beliefs
are the only true path to salvation, and tend to be rigidly intolerant of any dissenting view
a fact which tends to choke off intellectual development. On the other hand, the people in
such societies are often fanatically devoted to their beliefs, and may be willing to die, use
force, or commit great atrocities to preserve them. This unthinking devotion, often
obnoxious to neighboring societies, can be harnessed by a clever and cynical leader.
Attitude: Under Fundamentalism, no citizen is ever unhappy! Improvements that normally
convert unhappy citizens to content citizens produce “tithes” (gold) equivalent to
the number of people they would normally convert, and require no maintenance.
Corruption & Waste: Fundamentalism has very low rates of corruption and waste.
Resource Support: Because of your people’s zeal, each city can support ten military
units at no cost to you. Settlers eat two food per turn. Only fundamentalists can
build Fanatic units, which never require support.
Special Conditions: Under Fundamentalism, tax/luxury/science rates cannot be set
higher than 80 percent. In addition, the rigidity of mindset and emphasis on doctrine
means that all scientific research is HALVED. The diplomatic penalties for “terrorist
acts” (such as bombing city improvements, poisoning wells, and so forth) committed
by Diplomats and Spies is reduced, since the world comes to expect no better.
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