User Guide
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NUCLEAR CONTAMINATION
The detonation of nuclear weapons or the meltdown of a Nuclear Power Plant can also
cause contamination. For game purposes, Civilization II treats these threats identically
to industrial pollution, though in real life their effects might be considerably longer term.
NUCLEAR WEAPONS
A Nuclear unit not only destroys the army or city it targets, but all units stacked with the
target, and those in adjacent squares as well. It also pollutes a number of map squares
around the impact square. Enemy units’ zones of control (which are discussed under
Movement Restrictions) might make it impossible for your Settlers or Engineer units to
clean up this contamination in a timely fashion, and your rival might not spend the time or
manpower. Unchecked pollution significantly raises the risk of a global warming disaster.
NUCLEAR MELTDOWN
If a Nuclear Power Plant melts down, half of the city’s population is destroyed. Additionally,
some random number of squares near the city become polluted.
Terrain &
Movement
Pollution is icky!
Polluted square
Pollution indicator
Engineer
Cleaning Up
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