User Guide
85
THE ACTIVE UNIT
How do you know whose turn it is? Every turn, Civilization II activates each unit in turn
by centering the map around the unit and making it blink. You can give orders to each unit
as it becomes the active unit (see the Orders Menu in Reference: Screen by Screen). Five
special orders deserve fuller explanations here.
NO ORDERS
To skip a unit for the turn, press the SKIP TURN
z
key or choose the option from the
O
RDERS menu. Once you’ve skipped a unit’s turn, the troops are on liberty for the day —
you can’t recall them to duty again this turn.
GOTO ORDERS
To send a unit on a long trek, you have two options. You can click-and-hold on any square on
the map until your cursor turns into a crooked “Go” arrow. If the destination square isn’t
visible in the MAP window, you can use the ZOOM OUT button to enlarge the area you are
viewing, click on the WORLD window to shift your view to another area of the map, or switch
to VIEW PIECES mode by pressing the
V
key or choosing the option from the VIEW menu, and
move the cursor with the number pad keys. If you’d rather send a unit to a city, you can
press the GOTO
G
key or choose the option from the O
RDERS menu. A screen pops up listing
all of your cities; click on the ALL PLAYERS button to see every destination city in the world.
Once a destination is established, the unit automatically “goes to” that square, whether
it takes only one turn to complete its orders, or many turns. If the unit is attacked, or an
obstruction prevents the unit from completing its journey, it becomes active once again.
Ground units cannot travel between continents on a GOTO order.
WAIT ORDERS
To skip a unit temporarily, press the WAIT
W
key or choose that option from the O
RDERS
menu. This passes you on to the next unit and sends the skipped army to the end of the
line. You’ll see this unit again after all the others have had a chance to move.
PARADROP ORDERS
Paratroopers that have not moved this turn have the special ability to make paradrops
when in a city or Airbase. Press the PARADROP
P
key or choose the option from the O
RDERS
menu. Your cursor turns into a parachute. You can make a paradrop in any land square
within ten of the origination square, that is not occupied by enemy troops. As you run the
mouse over the map, the cursor changes from a parachute to a crossed-out parachute to
indicate “illegal” destination squares. Click on a square to make the drop. Paratroopers
have one movement point after they drop to attack or change position.
Terrain &
Movement
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