User Guide
Green Beret: Jerry McHale A.K.A “Tiny”
This heavyweight of Irish origins,Army boxing champion four consecutive times from 1934 to 1937,
was sentenced in 1938 by a military court to 14 years of forced labor after hitting an officer. His sen-
tence was commuted when he joined the Commandos.
He was promoted to sergeant after the raid on the island of Vaagso, where, after having received a
bullet in an arm,cut off from his unit and without ammunition, he penetrated a bunker and wiped out
16 enemy soldiers before returning to Allied lines.
An extremely violent character, this man has serious discipline problems.A hard bone to gnaw for his superior officers... and
a real nightmare for the enemy. Yeah,only his mom can call him “tiny”.
Knife
The Wilkinson Sword combat knife, 177 mm. long and built of carbon steel, is the official knife of the
Commandos. In the hands of “Tiny”, it is a weapon that is a deadly as it is silent. Click on it in the knap-
sack, and then on the soldier whom you wish to attack. If you double click,“Tiny” will go running up to his
victim for the quick kill. Hot key: X
Pistol
This is the W9, an automatic Smith & Wesson 9mm pistol.Reliable and quick, it uses a magazine that holds
10 bullets. It can be used at will and has unlimited ammo. Beware though of the noise it makes.Click on it
on screen and then center the gun icon muzzle on your target and click to fire. Hot key: G
Climbing Axe
Using only his Climbing Axe, and disdaining harnesses and safety ropes,Jerry McHale can climb both the
smoothest wall and the steepest rock face.When you pass the movement pointer over one of these areas,
it turns into a Climbing Axe, in this location Jerry can climb,which he will do if you click on it.
Acoustic decoy
This small and extravagant invention of Major Arthur Forester was never mass-produced.
Nevertheless,it is one of McHale’s favorite toys.Click on it to immediately release it.Then,
from a safe hiding place, click on the activator.The decoy will make a disagreeable noise.
You can use the activator to turn the noise on and off as often as you wish. The closest
enemy soldiers will come over to investigate the source of the noise, a circumstance of which that Jerry and his mates will
know how to take advantage. Hot Keys: Q to release, I to activate/deactivate
demeanor, they will halt you and point their weapons at you.If you stay rock still, and if in the current mission there is a mili-
tary stockade, they may possibly take you there. Here you may be rescued later by your fellow soldiers. If there is no stock-
ade,they will remain there pointing their weapons at you, while they await reinforcements or decide what to do with you,a sit-
uation that your companions should make good use of to solve matters before things start looking pretty grim. If the soldier
who finds you is in an aggressive mood (for example,because he has seen you kill his friend) or if you attempt to flee or shoot
at him, he will almost certainly shoot you. In that case, run for your life or draw that weapon and duke it out.
TACTICAL ADVICE
From the very first mission, you will realize that Commandos is different from other strategy games.You must think different-
ly. Clever tactics and impeccable timing wins the day in this war. To fight another day, we can give you the following advice:
• Think with your head,not with the gun. Sending your men out running with their guns blazing is the most effective method
for having a series of lovely skulls displayed on the upper part of the screen. Furthermore, you are expected to meet the
objectives of your mission in the shortest time frame while suffering light causalities. Remember that the number of enemy
casualties you may inflict is of little importance. For every problem there is at least one “elegant”solution - try to find it.
• Go from hiding place to hiding place.Find those places where you can be safe from enemy detection, and use them as waypoints.
• Do not assume you have gotten away with it.Normally, enemy soldiers watch over each other.Although you may easily get
away from a single soldier who is alone, it is quite possible that a second soldier will notice and raise the alarm. Keep this
in mind when you are planning your attacks. Hide your tracks.
• Save the fireworks until the end.Try to stay undetected as long as possible, attempting to have the enemy ignore your pres-
ence until you have built up a strong position. Specifically,try to keep the troop barracks oblivious to your presence until it
is necessary to raise a ruckus.Then when the decisive moment arrives, execute your escape plan with the greatest possi-
ble speed. (Wait...what do you mean you haven’t got an escape plan?)
• Abandoned weapons fire both ways.Quite often you will find throughout the mission wonderful enemy vehicles just waiting
for you to board them. If you are detected, at least they are safer than if you have to escape on foot.Watch out for aban-
doned artillery posts, and for weapons and items that you can “liberate”.
YOUR MEN
These are your “boys”.Take care of them they will respect you.Treat them badly and they will climb out of their tombs to cause
you nightmares. If you ever need to reacquaint yourself with them, press the F1 key while in the game.
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