User Guide
Delta Force – Black Hawk Down Mission Editor Manual – Copyright Novalogic 2003
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Max Engagement Distance: An AI will not approach any enemy unit that is further away than
this number in meters.
Min Engagement Distance: An enemy items must be at least this close before the AI will attack
it.
Mission Critical - An item such as a building that is marked as mission critical will get a
different symbol on the tactical map.
Sub-type: This designates what the object is. If you change the sub-type to a different object, the
attributes you set for the initial object sub-type will be retained.
Waypoints: This is where you assign groups to waypoints. You can name and organize waypoint
lists the same as groups (Left click on Edit and Waypoints). The number field is used to number
waypoints. For King of the Hill areas adjust the Distance to increase the size of the hot zone.
Choosing a name for the waypoint will display that name to the player when tracking that
waypoint.
Advancement Event: When used with a Waypoint, the waypoints will not advance in the Spin
Map, even if the player is within the waypoint, until the selected Event occurs.
AI Attributes: Check the appropriate boxes to enable the following functions:
• Coward: When the player gets within a short distance, this unit will cower and surrender.
• Hovering: Used for helicopters to put them into the air at the beginning of the mission.
• Berserk: When the player or an AI unit is labeled as berserk, they become an enemy to
everyone. Their friends will shoot at them and AI’s will shoot their friends. This is most
often used to turn blue NPC’s against the player who does too much friendly fire.
• Blind: Won’t see his friends getting shot even if they are next to each other and they
won’t see enemies. Blind AI’s are good for keeping hostages from running away from
firefights or keeping a Blackhawk from engaging enemies as it flies overhead.
• Special State: This engages special animations attached to certain characters. Most often
it is used to attach Delta units to Humvees and MH-6 Little Bird side seats.
• Indestructible: Check this to make the unit unable to be killed. (Certain objects are
hardcoded to be invulnerable.
Black Hawk Insertions:
If you wish to start the mission with the player inside an airborne Black Hawk, you must set the
helicopter to “Hover” and give it a Z rating at the beginning of the mission. Now place the “start,
player” at the same spot and set their starting Z altitude to a number just slightly higher than the
floor of the helicopter. The player falls a short distance when the mission starts and will pass
through the floor if their altitudes are a precise match.
Little Bird and Humvee Insertions:
If you want the player or AI teammates to start the mission riding on the side seats of a MH-6
Little Bird, position each over one of the seats. Ai must be initially set to “Special State” and the
player must have their start marker set to “Red (evil)”. Don’t worry; the game will automatically
switch the player back to the Blue team one the mission starts.
Inserting Tunnels:
MED has a number of special structures that are used to create tunnels and corridors. In DF-BHD,
the pieces are labeled “R_Tunx” or R_Entx”. You can also use “Adbsmnt” which is a building
that leads to underground tunnels. These are the only pieces that can be placed underground.
Placing these pieces them can be tricky, and if they are not matched up exactly, the player may
warp through a crack and end up on the surface, or stuck in a wall.