User Guide
Delta Force – Black Hawk Down Mission Editor Manual – Copyright Novalogic 2003
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In the past there was a selection called “Blink Groups” that was used when placing tunnels
underground. This function is now automatic.
Underground things to look out for:
Can’t get into tunnels - If you suddenly pop to the surface, you may not have lined the pieces
close enough. If you can’t get though an entrance tunnel, you may have placed it on ground that is
too uneven, or it is set too high or too low to the surface. This disrupts the piece’s blink box that
allows the player to pass through the ground and into the tunnels. Try adjusting the piece in _ or _
meter Z increments until it works properly.
Depth – Tunnels cannot be placed below the absolute Z depth of 0.
Underwater Tunnels - Tunnels cannot be placed below the waterline. If you do, the player will
shift to swimming mode, but the water will be invisible due to the blink boxes.
Group rotation – If you rotate a number of structures at once, you may have to realign them.
Z axis – Be sure to check your Z axis often, especially after physically moving a tunnel.
Inserting Squibs:
Squibs is an old movie term for a fake bullet impact. In the game, squibs are small explosives that
you can trigger to go off on command. They are implemented by inserting two squib markers in
3D space to create a line.
The first marker, “Squib Start .50 Cal” for example, determines the type of bullet impact, the
second, “Squib End” determines the direction of travel and end point for the squibs. To trigger the
squibs, you must create a “Kill SSN” event and input the SSN of the “Start Squib” marker. You
can link two or more squibs by inputting the second “Start Squib” SSN into the “Next SSN” box
in the upper right hand corner of the “Squib End” Item Attributes Screen.
On the screen you will see a red line link the two markers. If you linked two squibs, you’ll see a
blue line linking the end of one squib line to the beginning of the next one. When triggered, the
selected squib bullets will emanate from that red line. If the pitch remains 0, the bullets will shoot
straight down. 90 degrees will shoot forward, 180 straight up and 270 straight back. If there is
nothing for the bullet to hit within 100 meters, no detonation will occur.