User Guide
Delta Force – Black Hawk Down Mission Editor Manual – Copyright Novalogic 2003
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Inserting Tiles
Tiles are specific, 2D art assets that can be placed in the mission to help decorate a location. Tiles
are usually roads, tire tracks, craters, etc and are placed into the mission a bit differently from
other assets. You can only use one set of tiles in a mission. If you change this selection after
laying down tiles you may turn your roads into bomb craters!
After selecting a tile set in the
General Information window click
on the “Tiler” tab in the lower left
corner of your screen. Clicking on
the Floater tab will bring up a small
window with the tiles in it.
In either window, simply click on the
icon you want. When you bring your
mouse over the map, a yellow
placement box will appear. Click to
place it. It may help to set your map
grid to 16m and turn on the snap
setting. This will make lining up the
tiles much easier since they are 16m
x 16m in size. Some tiles show a
dark gray or pink background. This background is actually transparent when placed on the map.
After unselecting a tile, you may see a black box around it. This is just an artifact and will
disappear when you zoom in or out. When you are in the Tile Mode, you will not be able to select
other objects and vice versa.
Save / Load: When a mission is exported the tiles are automatically saved in their own file with
an extension labeled “.til”. This file contains the placement, orientation, and tile set for that
mission. The MED has automated the saving and exporting of the tiles, but the buttons to do so
manually are still usable. If you save your tiles, make sure you save it with the same name as your
mission. Saving files can be helpful if you want to try a couple different layouts for your tiles.
Clear: Will remove ALL tiles from the mission. You will only be able to recover them if you had
them previously saved in a .til file, so be careful with this button.
Tile Rotate Keys: The tiler window has a few buttons on it that rotate and flip the selected tiles
to any orientation. From left to right, they are:
Rotate tile counter-clockwise
Flip horizontally
Flip vertically
Reset to original orientation