User Guide
Delta Force – Black Hawk Down Mission Editor Manual – Copyright Novalogic 2003
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Section 6: Waypoints
Waypoints are markers within the game that direct vehicles, characters and players to specific
points within the map. Waypoints for the player are visible on the spin map, but waypoints for
vehicles and computer-controlled units are invisible to the player. You can even assign a number
of units to a single waypoint path.
Before you can assign a unit to a set of waypoints, you have to name them. Choose Waypoints
under the Edit menu to bring up the waypoint window. You can name a waypoint group with
whatever name you chose, but it should be self-explanatory, or it becomes very easy to lose track
of which waypoints belong to which units.
The “Waypoint Size” shows how
many individual waypoints are part
of a waypoint group. If you check
the “Waypoint does not loop”
checkbox, then the unit will come to
a stop at its last waypoint. Otherwise,
units reaching their last waypoint
will attempt to head directly back to
their first waypoint and repeat the
path. Be sure to check the
appropriate red or blue team box.
When you are done click OK.
To print out a list of your waypoint
group names, click Save As to save
the list to a text file then print that
file.
While waypoints are there to guide the players, they aren’t required to follow them. So don’t use
“group 1 has reach waypoint…” as an event trigger (triggers are explained later in this manual,
just keep it in mind when you get there). Instead create a large Area Trigger (detailed under
events) which covers anywhere the player could be when you want the event to happen and use
the “group 1 in area…” trigger.
Special Waypoints:
125 – Go To SSN – If you set a unit to this, they will go directly to the specified SSN (chosen
from the Event Triggers).
126 – Go To Group – If you set a unit to go to this waypoint, they will follow the one unit in their
current group who should be set to follow a normal waypoint path.
127 – Go To Player – Anyone set to go to this waypoint will track the player and follow. If it is a
teammate, they will use group tactics. If an enemy, they will engage.
Placing Waypoints
Waypoints are placed the same way as any other objects. In Insert Mode, select Markers from
the list and choose Waypoint.