User Guide
Delta Force – Black Hawk Down Mission Editor Manual – Copyright Novalogic 2003
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In the Item Attributes screen a waypoint is designated by a two number code such as 1-1 or 2-5.
The number before the dash indicates its Waypoint List number. The number after the dash
indicates its position in that list. Waypoints are numbered from 0 up, not 1 up. So, to the game
engine and its AI units, the second waypoint in a list is “1” no matter what they numbered the
object as.
Setting up waypoints:
1. Go to Edit in the menu and then select Waypoints
2. Select the second slot. Click in the Description box and type “Enemy’s Waypoints”
3. Below that is a box that determines a color for the lines connecting the waypoints. Select a
color if you feel like it. Choosing different colors helps differentiate visually between groups
when you have many waypoints in a small area.
4. Below the color box is a small check box. This determines whether or not your waypoints will
loop. We don’t want our first waypoint list to loop. Click on it so that it is checked, then click
OK.
5. Go to Insert Mode by pressing the INSERT key.
6. Click on the map somewhere near the soldier that you placed earlier to add the first waypoint.
7. In the Insert Item window, click on Markers then select waypoint. The waypoint will now
appear on the map.
8. Click somewhere else on the map to place your next waypoint.
9. Notice that Markers and waypoint are already selected in the window that opens. Just click on
OK.
10. Repeat steps 8 and 9 a couple more times.
11. Get out of Insert Mode by pressing the Insert key.
12. Select all of the waypoints you just placed and then click on the Selection Information Box
to bring up the Item Attributes window.
13. Change the Waypoint List box to “2 – Enemy’s Waypoints”. Click OK to have the computer
automatically number the waypoints.
14. You should now see a series of connected lines. This is your waypoint list.
15. The waypoints should all be attached to the same waypoint name, be numbered correctly, and
connected by a line. If the line is incorrect make sure your waypoints are numbered in the proper
order from 0 on up. Incorrect numbering can also occur if you add waypoints to an already
existing list. If this occurs simply edit the number of each point manually.
16. To get the enemy unit to follow this new path, select the enemy unit and bring up the Item
Attributes Window. Under the Waypoints section, Select List “2 - Enemy’s Waypoints” just as
you did for the waypoints in Step 13. Click OK. Now that soldier will begin to follow this path at
the start of the mission. Remember that units may not be able to traverse all types of terrain.
Choose your path with that in mind.
17. Altering the distance of the waypoint alters its effective size. Setting the distance to zero
means that any AI trying to reach that waypoint will hit the point exactly, even if it means lining
up in a column to do it. A larger distance gives more leeway, especially for the player who may
not follow your waypoint course exactly.
18. If you have multiple groups, you may assign them to the same waypoint path. If the path is
not looping, they will eventually meet up at the end.