User Guide

Delta Force – Black Hawk Down Mission Editor Manual – Copyright Novalogic 2003
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Win Conditions: This is the text that appears in the Med’s Win/Lose pull down windows and in
the Goals window in-game.
Win Directives: This text appears in the lower left corner of the screen and is a more descriptive
version of your assigned task.
Win Messages: This is a past tense bit of text that appears on screen when you trigger a “Win
Subgoal x” in the event’s window. Not every subgoal will have one of these (no need to
congratulate the player for successfully following orders to get on the Humvee.)
Lose Conditions: This text is what appears in the MED. It does not appear in the Goals window.
Lose Directives: This text appears in the lower left corner of the screen and can tell the player
what NOT to do. I.e. “Don’t shoot friendly units”.
Lose Messages: This text automatically appears in the lower left if you trigger one of the “Lose
Subgoal x” events.
When your mission starts you should have a Pre-mission event that has no trigger, but has Then
actions that hide each of your Win and Lose Subgoals. (i.e. “Hide Win Subgoal x”). If you don’t
do this, all of the Subgoals will appear on screen at once.
To show a directive and make the condition appear in the Goals list, you will need to create an
event that triggers a “Show Win Subgoal x”. When that event is triggered the Goals list will
update and the directive will appear on screen.
Once an objective is completed, trigger an event for “Win Subgoal x”. The Past-tense,
congratulatory text will automatically appear on screen.
Lose Subgoals work the same way, but they will not appear in the Goals list.
Area Triggers
1. An Area Trigger is used to set off an event when the player, or any unit, enters a specified
area.
2. To set an Area Trigger go to Edit and then Area Triggers.
3. Give a name to a trigger and click OK.
4. Enter Insert Mode and place two Area Trigger icons. They can be found under the
Markers category.
5. Exit Insert Mode and select only the two points you just placed.
6. Now double-click on the info panel to open the Item Attributes screen. Under waypoints
enter the number of the Area Trigger that you just renamed (you will not see the name)
and click OK. A box will now appear using your two icons as corners.
7. You may now set events by choosing Group Area Trigger as your trigger condition then
selecting the appropriate area in the pull down menu of the “If” statement window. When
the unit you select enters that area trigger, the specified event will take place.
3D Area Triggers
A typical area trigger will trigger no matter how far above or below it the player is. If you want to
limit the 3D space of an area trigger (i.e. a trigger on the second floor of a building, but not the
floor below it) you can do so by altering the height of your second Area Trigger marker.