User Guide
Delta Force – Black Hawk Down Mission Editor Manual – Copyright Novalogic 2003
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Section 8: Exporting and Playing Missions
You will not be able to play or test your mission until you convert it into a file that the game can
recognize. When you are at a point where you would like to test your mission, save your current
file normally. This saves the editable .mis file.
Next select Export Binary Mission under the File menu to export and save. Your custom
mission will have the extension of “.bms” and must be located in the same directory as your game
executable for it to be seen by the program. If you have selected tiles in your mission, the export
will also create a .til file. The .til stores your tile information and must be kept in the same folder
as the game as well.
NOTE:
This will export ONLY the map and its items.
To play your custom mission, start your game normally. In the Single Player Missions or
Multiplayer Hosting Screen (depending on the type of mission you created) and select your
mission from the list of games.
Number of Items Error
Each mission will only support a set number of items. When you export, the tool will indicate if
you have too many different items.
The following Warnings can show up when exporting the file:
• The total number of Decorations and Buildings (X) exceeds the maximum (1200)
• The total number of Vehicles and Objects (X) exceeds the maximum (1200)
• The total number of Markers (X) exceeds the maximum (768)
• The total number of People (X) exceeds the maximum (768)
If you exceed any of these amounts, the file will still export, but any items exceeding the
maximum number will not be exported. The number of objects should be reduced to the limit or
unpredictable things could happen as a result of the excess items not being exported.