User Guide
Delta Force – Black Hawk Down Mission Editor Manual – Copyright Novalogic 2003
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4. When you right click the mouse with no items selected, you can choose to View
by Side; this will turn all of the bad guy’s items red, all of the good guy’s items
blue and all of the neutral items green for ease of game balancing.
5. When placing buildings, use the F3 view to find a good flat spot.
6. In Capture the Flag missions, it’s a good idea to drop a “null” marker on top of
any flag you put down, then set the null marker to the team color of the flag. This
allows you to see your flags from a zoomed out perspective, where they’d
normally be hard to see.
7. A good rule of thumb for placing objects is whenever you want to place an object
which has others like it already in the mission, it’s simpler to copy and paste it,
then modify the new one (rather than switch to insert mode and create a new
one).
8. When moving vehicles, remember to set up an event with both “change group
velocity” and “redirect group to waypoint”.
9. You can rotate several objects at the same time by selecting them, right clicking
and selecting “Group Rotate” from the list.
Start Markers
All types of maps need a player start marker. Multiplayer maps have different markers than the
single player game and should have enough markers for simultaneous spawns of all players.
1. In Single player games, this will be the “Start, Player” marker. Non-team
multiplayer games will use the “Start, dm” marker.
2. Team games will use “Start, (red/blue) team” markers.
3. To determine a specific order players are loaded in multiplayer games, you may
set a number for each start position in it’s attributes under Waypoints in the
Number field.
Save, export and test your mission often!