User Guide
Delta Force – Black Hawk Down Mission Editor Manual – Copyright Novalogic 2003
32 of 40
Appendix B: Trigger List
The following event “If” and “Then” statements describe a situation that must take place to
trigger an event. When you select one of these trigger types in the events window, more options
will open to allow you to specify what you want to have happen in order to trigger an event.
For example, if you select “Group” as an “If” trigger, then you select “All Destroyed” from the
newly visible Trigger Condition, you can set an event to occur when every unit in that group has
been destroyed.
Using this system can be daunting, but is very powerful once you start to link multiple events to
each other.
“IF” Statements
Trigger Types
The trigger type that you select will determine what objects, action or character will trigger an
event.
Null: Nothing. Can be used as a temporary placeholder.
2ndTime: True if this is the even numbered time the mission is played.
Event: Allows you to trigger events off of another event.
Group: Allows actions taken by, or against, a specific group to trigger an event.
Mission Variable: A mission variable is a number that can be added to or decremented by any
other event. Using variables to trigger events let’s you create flexible missions where any number
of events can lead to a single outcome.
Player: Allows events to be triggered based on certain player based actions.
SSN: Allows actions taken by, or against, a specific SSN to trigger an event.
Teammates: Events with this heading are triggered from specific teammate actions.
Group Trigger Condition
These options can be selected if you set your Trigger Type to “Group”.
Null: Nothing. Can be used as a temporary placeholder.
All Destroyed: True if all members of the Group are killed/destroyed.
All Intact: True if every unit in this group is not destroyed.
Any Alive: True if any members of the Group are still alive. This will trigger immediately unless
other conditions are set.
Area Trigger: True if Group is within the Area Trigger.
Condition Red: True if Group has spotted and is engaging the enemy. AKA Red Alert
Condition Yellow: True if Group has been alerted (sound, death of friend, etc) but does not see
the enemy. AKA Yellow Alert.
Has X Units: True if Group has X or more members alive.
Holds Item: True if Group is holding the specified item.
Lost X Units: True if X number of units in Group have been killed.
Reached Waypoint: True if anyone from the specified group reaches waypoint. Only valid
waypoints will be listed.
Saw Group: True if the AI has seen the specified group, but has not targeted them yet.