User Guide

Delta Force – Black Hawk Down Mission Editor Manual – Copyright Novalogic 2003
33 of 40
Saw SSN: True if the Group has seen the unit (specified by unique SSN), but has not targeted
them yet.
Shot Group: True if Group X shot at and hit Group Y.
Shot SSN: True if Group X shot at and hit Unit Y (specified by unique SSN).
Targeted Group: Before an AI can shoot they must target a group. This is true when that occurs.
Targeted SSN: Before an AI can shoot they must target an SSN. This is true when that occurs.
Reached Waypoint: Triggers an event as soon as a group reaches a specified waypoint. Only
valid waypoints will be listed.
Player Trigger Condition
Berserk: If an event causes the player to go berserk, you can trigger other events off of that
action.
Dialog Finished: Not used in consumer version.
Dialog Playing: Not used in consumer version.
Player Outside Mission Area: If the player leaves the “Designated Mission Area” specified in
the Area Triggers window for the specified amount of time, you can trigger an event. If they
player returns to the Mission Area, the timer resets. If the player is inside just one of multiple
mission areas, the timer will not count.
Placed Satchel: Will trigger is the player places a satchel charge within the specified area
trigger.
1
st
, 2
nd
and 3
rd
person views: Not used.
“THEN” Statements
A “then” statement is an action that occurs when one of the previously mentioned triggers is
found to be true.
Action Types
Null: Always False. Can be used as a temporary placeholder.
Attach SSN to Emplaced Weapon: If an AI is within range of an emplaced weapon, you can tell
them to attach to and use it.
Change AI in Area, Blue: Allows you to alter an AI Variable such as alert state, skill level or
engagement range, for every blue team unit with a specified Area Trigger zone.
Change AI in Area, Red: Allows you to alter an AI Variable such as alert state, skill level or
engagement range, for every red team unit with a specified Area Trigger zone
Change AI, Group: Allows you to alter an AI Variable such as alert state, skill level or
engagement range, for an entire group of AI.
Change AI, Single: Allows you to alter an AI Variable such as alert state, skill level or
engagement range, for a specific unit.
Change Group, Group: Allows you to change every unit is a specified group to a different
group.
Change Group, SSN: Allows you to change a single unit to a different group.
Change Mission Variable: A mission variable is a number that can be added to or decremented
by any other event. Using variables to trigger events let’s you create flexible missions where any
number of events can lead to a single outcome. Use these options to add or subtract numbers to a
variable.
Change Team, Group: Allows you to change every unit is a specified group to a different team.
Change Team, SSN: Allows you to change a single unit to a different team.
Create Particle Effect: Allows you to trigger a particle effect assigned to a numbered teleport
target.
Kill Group: Immediately kill all members of Group.