User Guide
Delta Force – Black Hawk Down Mission Editor Manual – Copyright Novalogic 2003
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Kill SSN: Immediately kill a specific SSN.
Lose Subgoal: When triggered,
Output Text: No longer used. Replaced by “Show Win/Lose Subgoal”
Play Dialog: Used to trigger pre-scripted dialog trees. This is not available in the current
consumer build.
Redirect Group: Make Group go to Waypoint X-X or to the nearest waypoint.
Redirect SSN: Make specific SSN go to Waypoint X-X or to the nearest waypoint.
Reset Event: Once an event has triggered, you can reset it so that it will occur again.
Reset Has Visited Flags, Group: When a unit in a group reaches a waypoint, they are “flagged”
as having been there. You can reset the flag.
Reset Has Visited Flags, SSN: When a unit reaches a waypoint, they are “flagged” as having
been there. You can reset the flag.
Show Lose Subgoal: When you trigger a win or lose Subgoal, you must separately trigger the
game to display the accompanying text. This allows you to track subgoals with showing the
player during the game.
Show Waypoints: Setting this to 0 will hide all waypoints. 1 will enable them.
Show Win Subgoal: When you trigger a win or lose Subgoal, you must separately trigger the
game to display the accompanying text. This allows you to track subgoals with showing the
player during the game.
Target Group(a) by Group(b), Exclusive: Will make a Group(b) target a designated Group(a)
and will ignore all other targets.
Target Group(a) by Group(b), Priority: Will cause a group(b) to target the designated
group(a), if visible, but it will also target other viable enemies. Priority is weighted by distance and
other hardcoded factors.
Target Group by SSN, Exclusive: Will make an SSN target a designated Group and will ignore
all other targets.
Target Group by SSN, Priority: Will make an SSN target a designated Group, if visible, but it
will also target other viable enemies. Priority is weighted by distance and other hardcoded factors.
Target SSN by Group, Exclusive: Will make an SSN target a designated Group and will ignore
all other targets.
Target SSN by Group, Priority: Will cause a SSN to target the designated group, if visible, but
it will also target other viable enemies. Priority is weighted by distance and other hardcoded
factors.
Target SSN(a) by SSN(b), Exclusive: Will make an SSN(b) target a designated SSN(a) and will
ignore all other targets.
Target SSN(a) by SSN(b), Priority: Will make an SSN(b) target a designated SSN(a), if visible,
but will also target other viable enemies. Priority is weighted by distance and other hardcoded
factors.
Teammates: This option opens up options to create an evac for a wounded character.
Teleport Group: Will send all units in a group to the specified teleport target.
Teleport SSN: Will send a single unit to the specified teleport target.
Turn Lights On/Off: Turns light group 0 on or off. These lights are usually hardcoded into
certain buildings. 1 is on, 0 is off.
Vaporize Group: Removes the Group from the game.
Vaporize SSN: Removes a single SSN from the game.
Velocity, Group: Allows you to change the current speed of a whole group up or down.
Velocity, SSN: Allows you to change the current speed of a single unit up or down.
Win Subgoal: Triggers a subgoal to be marked as “won”.
Win, Blue: Triggers a “game win” for the Blue team and ends the mission.
Win, Green (Neutral): The neutral team wins...hardly ever used.
Win, Red: Triggers a “game win” for the Red team and ends the mission