User Guide

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TRADE SKILLS
Trade skills define the type of items the player may manufacture, as well as
the technology level of those items.
BUILD WEAPONS (PASSIVE)
AAvvaaiillaabbiilliittyy:: DDeeffeennddeerr,, WWaarrrriioorr,, TTrraaddeessmmaann,, EEnnffoorrcceerr
The Build Weapon skill allows the player to analyze and manufacture beam
weapons, projectile weapons, and missile launchers, as well as ammunition
for each. The player can only attempt to analyze or manufacture weapons or
ammunition items of a technology level equal to or below his current skill
level. His skill level also determines the cost of analyzing and
manufacturing, as well as the quality of the items manufactured.
BUILD DEVICES (PASSIVE)
AAvvaaiillaabbiilliittyy:: aallll eexxcceepptt WWaarrrriioorr,, EEnnffoorrcceerr
The Build Device skill allows the player to analyze and manufacture special
ship devices, such as cloak enhancers. The player can only attempt to
analyze or manufacture devices of a technology level equal to or below his
current skill level. His skill level also determines the cost of analyzing and
manufacturing, as well as the quality of the items manufactured.
BUILD SHIELDS (PASSIVE)
AAvvaaiillaabbiilliittyy:: SSeennttiinneell,, TTrraaddeessmmaann
The Build Shields skill allows the player to analyze and manufacture shields.
The player can only attempt to analyze or manufacture shields of a
technology level equal to or below his current skill level. His skill level also
determines the cost of analyzing and manufacturing, as well as the quality
of the items manufactured.
BUILD ENGINES (PASSIVE)
AAvvaaiillaabbiilliittyy:: EEnnffoorrcceerr,, TTrraaddeessmmaann
The Build Engines skill allows the player to analyze and manufacture
engines. The player can only attempt to analyze or manufacture engines of a
tech level equal to or below his current skill level. His skill level also
determines the cost of analyzing and manufacturing, as well as the quality
of the items manufactured.
BUILD REACTORS (PASSIVE)
AAvvaaiillaabbiilliittyy:: EExxpplloorreerr
The Build Reactors skill allows the player to analyze and manufacture
reactors. The player can only attempt to analyze or manufacture reactors of
a technology level equal to or below his current skill level. His skill level
also determines the cost of analyzing and manufacturing, as well as the
quality of the items manufactured.
BUILD COMPONENTS (PASSIVE)
AAvvaaiillaabbiilliittyy:: TTrraaddeessmmaann
The Build Components skill allows the player to analyze and manufacture the
components used to manufacture other items (for example, circuit boards
and firing mechanisms). The player can only attempt to analyze or
manufacture components of a technology level equal to or below his current
skill level. His skill level also determines the cost of analyzing and
manufacturing, as well as the quality of the item manufactured.
SPECIALIZED SKILLS
Specialized skills are those that define what actions a player may take in the
world.
BEFRIEND (ACTIVE)
AAvvaaiillaabbiilliittyy:: TTrraaddeessmmaann
This skill allows a Tradesman to improve relations with a non-player
character (NPC), making it less likely the NPC will attack. At higher levels,
the player can use special skills such as Calm, which reduces an NPC's
aggression range, and Calm Group, which can be used on several NPCs at
once.
*Earth and Beyond_PC 8/15/02 6:26 PM Page 36