H4PC_inners_DVD_English.qxd 7/3/02 11:54 am Page 1 HEROES™ IV 3DO Europe Ltd 21-23 Mossop Street London SW3 2LY The Heroes of Might and Magic™ IV computer game is a fictional work. Any similarity of resemblance of any in-game characters to any real persons, living or deceased, is purely coincidental. ©2002 The 3DO Company. All Rights Reserved.
H4PC_inners_DVD_English.qxd 7/3/02 11:54 am Page 3 Table of Contents ✧ 4 3 ✧ Table of Contents Table of Contents INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 THE DREAM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 HOW TO USE THIS MANUAL . . . . . . . . . . . . . 12 TUTORIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 The Adventure Screen . . . . . . . . . Movement on the Adventure Map Splitting Your Army . . . . . . . . . .
H4PC_inners_DVD_English.qxd 7/3/02 11:54 am Page 5 Table of Contents ✧ 6 5 ✧ Table of Contents ADVENTURE SCREEN . . . . . . . . . . . . . . . . . . . . . 25 TOWN SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Screen Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Town Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Adventure Map . . . . . . . . . . . . . Mini-Map . . . . . . . . . . . . . . . . . . Adventure Buttons . . . . . .
H4PC_inners_DVD_English.qxd 7/3/02 11:54 am Page 7 Table of Contents ✧ 8 7 ✧ Table of Contents ARMY SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Kingdom Overview Screen. . . . . . . . . . . . . . . . . . . . . 62 Troop Statistics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Town List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Hero Information. . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Hero List . . . . . . . . . . . . .
H4PC_inners_DVD_English.qxd 7/3/02 11:54 am Page 9 Introduction ✧ 10 9 ✧ Table of Contents KEYBOARD SHORTCUTS . . . . . . . . . . . . . . . . . 121 General . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 Introduction Adventure Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 Dear Heroes of Might and Magic™ fans, Combat Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
H4PC_inners_DVD_English.qxd 7/3/02 11:54 am Page 11 How to Use This Manual ✧ 12 11 ✧ The Dream The Dream How to Use This Manual I had a dream last night for the first time in over eight hundred years, and I am afraid my dream might be true… The descriptions in this manual divide Heroes of Might and Magic IV into the various screens you will be interacting with during gameplay. These sections include: In a dark tower, floating in the nothingness at the end of time, Fate lives. She is an enigma.
H4PC_inners_DVD_English.qxd 7/3/02 11:54 am Page 13 Tutorial ✧ 14 13 ✧ Tutorial To the right of the Mini-Map are icons that give you access to the Game Menu, System Menu, and other features that assist with gameplay. Below the Mini-Map are portraits representing your armies. Click on a portrait to select an army, or double-click to open the Army screen. Below the portraits of your armies are slots representing the currently selected army.
H4PC_inners_DVD_English.qxd 7/3/02 11:54 am Page 15 Tutorial ✧ 16 15 ✧ Tutorial grab the portrait of the Gold Golems from the top row of portraits and drag it to the bottom row. You have created two armies! Garrisoning Troops In Heroes™ IV, you do not need a hero to have an army. When you close this screen, you will find that you have two armies – one consisting of your heroes and the remnants of your troops, and the other a group of Gold Golems. Move the Golems around the map.
H4PC_inners_DVD_English.qxd 7/3/02 11:54 am Page 17 Tutorial ✧ 18 17 ✧ Tutorial ADVENTURE OBJECTS Adventure objects are the numerous structures, resources, and mines you interact with on the Adventure Map. Below is a sampling of these objects. Level 1 Order Shrine Ahead is a Level 1 Order Shrine. Shrines provide you with a single spell as long as you have the corresponding magic skill.
H4PC_inners_DVD_English.qxd 7/3/02 11:54 am Page 19 Main Menu ✧ 20 19 ✧ Tutorial Wet Log Inn At the Wet Log Inn (and other objects that boost your movement rate), you can increase your army's movement over certain terrain types - in this case, swamp. This is important because some terrains will slow your movement considerably. Portal There are two types of Portals. The two-way Portal will take you immediately to a similarly coloured Portal and back again.
H4PC_inners_DVD_English.qxd 7/3/02 11:54 am Page 21 Main Menu ✧ 22 21 ✧ Main Menu Number of Allies Indicates the number of teams competing in this scenario. Number of Maps ADVANCED OPTIONS Colour Change your colour by clicking on the arrows. Indicates the total number of maps comprising the scenario. Alignment SCENARIO INFORMATION The next screen brings up other details about the map that you can change.
H4PC_inners_DVD_English.qxd 7/3/02 11:54 am Page 23 Main Menu ✧ 24 23 ✧ Main Menu LOAD GAME Show Movement Path Load a previously saved single Scenario or Campaign game. Simply click on the name of the game you want to load, and then click the ‘Load’ button. To return to the Main Menu without loading a game, click on the ‘Cancel’ button.
H4PC_inners_DVD_English.qxd 7/3/02 11:54 am Page 25 Adventure Screen ✧ 26 25 ✧ Adventure Screen 1024x768 ADVENTURE SCREEN 1280x1024 SCREEN LAYOUT Every action in Heroes of Might and Magic IV begins on the Adventure screen. From here, you explore the Adventure Map, engage in battles with enemy armies, visit structures and towns, cast spells, view details about your armies, and even save and quit the game.
H4PC_inners_DVD_English.qxd 7/3/02 11:54 am Page 27 Adventure Screen ✧ 28 27 ✧ Adventure Screen ADVENTURE BUTTONS RESOURCES Along the right side of the Adventure screen are the Adventure Buttons that give you access to numerous game functions. They are: Resources are vital to the growth of your kingdom. Without them, you cannot build town structures, recruit troops, or hire new heroes. Your current totals for each collected resources are listed in the Resources section of the Adventure screen.
H4PC_inners_DVD_English.qxd 7/3/02 11:55 am Page 29 Adventure Screen ✧ 30 29 ✧ Adventure Screen Army Portraits: The Army Portrait displays the most powerful hero or creature in your army. The indicator to the left of the portrait shows the number of remaining movement points your army has for that turn, and the right indicator reveals the relative strength of your army.
H4PC_inners_DVD_English.qxd 7/3/02 11:55 am Page 31 Adventure Screen ✧ 32 31 ✧ Adventure Screen MOVEMENT ALLOWANCES Where to Find a Ship The slowest troop in an army determines the movement of that army. Once the basic movement for an army has been calculated, other factors can change the movement allowance of an army. Terrain, roads, the pathfinding skill, a troop’s native terrain, artifacts, and structures can all affect an army's movement.
H4PC_inners_DVD_English.qxd 7/3/02 11:55 am Page 33 Adventure Screen ✧ 34 33 ✧ Adventure Screen case, a gray area called the ‘Fog of War’ covers the map. You will be able to see adventure objects and terrain features through the Fog of War, but you will not be able to see enemy army movement. Heroes with the Scouting skill have a wider scouting radius and can see more of the map. Creature Banks: An army must defeat the guards of these objects to claim the resources and/or artifacts hidden within.
H4PC_inners_DVD_English.qxd 7/3/02 11:55 am Page 35 Town Screen ✧ 36 35 ✧ Adventure Screen Stealth Skill The Stealth skill gives a hero the ability to sneak past other armies to flag mines, collect resources, steal artifacts, and spy on enemy troop movement. This only works, however, if the hero is alone and at least six tiles away from another friendly army.
H4PC_inners_DVD_English.qxd 7/3/02 11:55 am Page 37 Town Screen ✧ 38 37 ✧ Town Screen SCREEN LAYOUT TOWN LIST Most of the Town screen is devoted to the town view showing you what structures you have already built. All six town types share a similar layout even though they have different structures. Roll your cursor over a structure and it will tell you what it is. Double-click to open that particular structure, or if you simply want to know what it does, right-click on the structure.
H4PC_inners_DVD_English.qxd 7/3/02 11:55 am Page 39 Town Screen ✧ 40 39 ✧ Town Screen on that town’s Hall type (Village, Town, City). In addition, each mine you flag with your own colour will earn a certain amount of that resource type each day. Resource generation is important to the upkeep of your kingdom because it allows you to hire new troops and heroes as well as build new town structures.
H4PC_inners_DVD_English.qxd 7/3/02 11:55 am Page 41 Town Screen ✧ 42 41 ✧ Town Screen These classes can change during normal gameplay to one of the 37 advanced classes. If a hero specialises in a specific skill type, he or she will remain one of the 11 starting classes, but once he or she start to focus on two types of skills he or she will become one of the advanced classes. In the chart below, you can cross-reference two skills to learn what type of advanced class you will become.
H4PC_inners_DVD_English.qxd 7/3/02 11:55 am Page 43 Town Screen ✧ 44 43 ✧ Town Screen TOWN ALLIANCES With the exception of the Stronghold (which associates with all town types equally), each town has a general alliance with two other town types. This means that you can hire heroes from that town type at your Tavern. These alliances are listed below.
H4PC_inners_DVD_English.qxd 7/3/02 11:55 am Page 45 Town Screen ✧ 46 45 ✧ Town Screen LEARNING SPELLS Heroes can learn spells from a magic guild as long as they have the corresponding magic skill. For example, a hero must have the Order Magic skill to study spells at an Academy’s version of the mage guild, the Institute of Magic. There are five schools of magic, each with their unique strengths. MAGIC DESCRIPTION TOWN Life Magic Contains spells that focus on healing and protection.
H4PC_inners_DVD_English.qxd 7/3/02 11:55 am Page 47 Army Screen ✧ 48 47 ✧ Town Screen BUILDING SHIPS If a town is located close to a source of water, that town will probably be able to build their own shipyard. Once you have a shipyard, you will be able to build as many ships as you want as long as you have enough wood and gold. SPECIAL BUILDINGS All town types have special buildings designed to improve your kingdom, heroes and armies.
H4PC_inners_DVD_English.qxd 7/3/02 11:55 am Page 49 Army Screen ✧ 50 49 ✧ Army Screen Melee Defence A divisor reducing the amount of damage received from hand-to-hand attacks. HERO INFORMATION When a hero is selected in the Army screen, you can study all the details of that specific hero. Morale A number influencing the order in which a troop moves in combat, and influencing how much damage it inflicts.
H4PC_inners_DVD_English.qxd 7/3/02 11:55 am Page 51 Army Screen ✧ 52 51 ✧ Army Screen CREATURE INFORMATION Combining Troops When a creature is selected in the Army screen, you can study all the details of that specific creature type. If you have two troops of the same creature type, you can combine them into one large troop by dragging one into the other.
H4PC_inners_DVD_English.qxd 7/3/02 11:55 am Page 53 Combat ✧ 54 53 ✧ Army Screen Tight Formation: Although this formation allows you to protect weaker troops and influence more troops with a hero’s Tactics skill, it also allows several troops to be attacked by a single area-effect attack.
H4PC_inners_DVD_English.qxd 7/3/02 11:55 am Page 55 Combat ✧ 56 55 ✧ Combat COMBAT SCREEN BUTTONS Cast Spell: Opens the currently selected troop’s Spell Book so they can cast a spell. Defend: Orders the selected troop to take no action but defending themselves, thus, increasing their Melee and Ranged Defence by 25%. Wait: Orders the selected troop to wait until all other troops have acted. If more than one troop is waiting, they act in order of the slowest troop to the fastest.
H4PC_inners_DVD_English.qxd 7/3/02 11:55 am Page 57 Combat ✧ 58 57 ✧ Combat MOVEMENT A troop’s movement on the combat screen is determined by its Movement statistic and is influenced by other factors such as the terrain where the combat is being fought, spells, and creature abilities, artifacts, and a friendly hero’s Tactics skill. Terrain types like swamp have a drastic effect on troops that have to walk across them.
H4PC_inners_DVD_English.qxd 7/3/02 11:56 am Page 59 Combat ✧ 60 59 ✧ Combat SIEGE COMBAT SEA COMBAT Whenever you attack a town or garrison, you enter into Siege Combat. This special form of combat includes walls and a gate for the defending army, and in some cases arrow towers and moats. The defending army gains an advantage over the attacking army because of these added defenses. Moats slow enemy troops down as they approach the wall.
H4PC_inners_DVD_English.qxd 7/3/02 11:56 am Page 61 Other Screens ✧ 62 61 ✧ Other Screens Spell Book Detail Pages OTHER SCREENS KINGDOM OVERVIEW SPELL BOOK The Spell Book (accessed through the Adventure screen, Army screen and Combat screen) allows a hero to cast a spell or some creatures to use their special abilities. The tabs along the edge of the book organise your spells according to specific categories such as Adventure Spells only, or Life Magic spells only.
H4PC_inners_DVD_English.qxd 7/3/02 11:56 am Page 63 Other Screens ✧ 64 63 ✧ Other Screens Hero List MARKETPLACE The Marketplace is where you can trade a certain abundant resource for a resource you need. The resource list on the left side of the screen represents the resources in your kingdom. The resource list on the right represents the resources you want. Simply click on the resource you want to sell and then click on the resource you need.
H4PC_inners_DVD_English.qxd 7/3/02 11:56 am Page 65 World Reference: Chaos Magic ✧ 66 65 ✧ Other Screens VIEW WORLD The View World screen displays the entire map with indicators showing the location of towns, mines, resources, dwellings, portals and artifacts. CARAVAN LIST The Caravan List displays a list of all Caravans that are en route to their destination, along with the estimated travel time.
H4PC_inners_DVD_English.qxd 7/3/02 11:56 am Page 67 World Reference: Chaos Magic ✧ 68 67 ✧ World Reference: Chaos Magic NAME LEVEL COST DESCRIPTION NAME Fire Ring 3 5 Fire Ring creates a ring of flames around a target within the line of sight of the caster that causes fire damage to all targets within a 1 yard radius surrounding that target.
H4PC_inners_DVD_English.qxd 7/3/02 11:56 am Page 69 World Reference: Death Magic ✧ 70 69 ✧ World Reference: Chaos Magic NAME Inferno Mass First Strike Mass Misfortune LEVEL COST 4 4 4 8 8 8 DESCRIPTION Inferno causes fire damage to all targets within a 5x5 yard area. The initial target must be within the line of sight of the caster. Mass First Strike gives all friendly targets the First Strike ability for the duration of the combat.
H4PC_inners_DVD_English.qxd 7/3/02 11:56 am Page 71 World Reference: Death Magic ✧ 72 71 ✧ World Reference: Death Magic NAME LEVEL COST Life Drain 2 3 DESCRIPTION Life Drain steals Hit Points from all Life and Nature targets, and then the caster gains a portion of the total Hit Points drained. Mire 2 3 Mire causes the target to move at half speed on the Adventure Map during its next turn. Fatigue 2 3 Fatigue causes the enemy target to move at half speed and movement in combat.
H4PC_inners_DVD_English.qxd 7/3/02 11:56 am Page 73 World Reference: Life Magic ✧ 74 73 ✧ World Reference: Death Magic NAME Vampiric Touch Hand of Death Raise Vampires Sacrifice LEVEL COST 4 5 5 5 8 12 12 12 DESCRIPTION Vampiric Touch causes a friendly target to gain 1 Hit Point for every 2 Hit Points of damage they inflict. Hand of Death instantly kills a number of opponents based on the level of the caster. The target must be within the line of sight of the caster.
H4PC_inners_DVD_English.qxd 7/3/02 11:56 am Page 75 World Reference: Life Magic ✧ 76 75 ✧ World Reference: Life Magic NAME LEVEL COST DESCRIPTION NAME Song of Peace 2 3 Song of Peace causes an enemy target within the line of sight of the caster to become unable to attack or cast spells on the caster's army during the next turn. Mirth 2 3 Mirth gives the target maximum morale. Celestial Armour 3 5 Celestial Armour increases the Melee and Ranged Defence of all friendly targets by 25%.
H4PC_inners_DVD_English.qxd 7/3/02 11:56 am Page 77 World Reference: Life Magic ✧ 78 77 ✧ World Reference: Life Magic NAME LEVEL COST DESCRIPTION Mass Chaos Ward Mass Death Ward 4 4 8 8 Mass Chaos Ward causes all friendly targets to become 50% resistant to Chaos spells, and increases their Melee and Ranged Defence by 50% against Chaos-aligned opponents.
H4PC_inners_DVD_English.qxd 7/3/02 11:56 am Page 79 World Reference: Nature Magic ✧ 80 79 ✧ World Reference: Nature Magic SPELL LIST: NATURE MAGIC NAME LEVEL COST DESCRIPTION Speed 1 2 Speed increases a friendly target's speed and movement by 3. Pathfinding 1 2 Pathfinding grants an army no movement penalty on the Adventure Map. Stoneskin 1 2 Stoneskin increases the target’s Melee and Ranged Defence by 25%.
H4PC_inners_DVD_English.qxd 7/3/02 11:56 am Page 81 World Reference: Nature Magic ✧ 82 81 ✧ World Reference: Nature Magic NAME LEVEL COST Summon Water Elemental 3 5 DESCRIPTION Summons a number of Water Elementals based on the level of the caster. Necromancy Ward 3 5 Necromancy Ward prevents any Raise or Animate Dead spell from working for the duration of the combat. It affects all targets on the Combat Map, including dead ones.
H4PC_inners_DVD_English.qxd 7/3/02 11:56 am Page 83 World Reference: Order Magic ✧ 84 83 ✧ World Reference: Order Magic SPELL LIST: ORDER MAGIC NAME LEVEL COST DESCRIPTION NAME LEVEL COST DESCRIPTION Create Illusion 2 Slow 2 3 Slow causes the enemy target to move at half speed and movement. 3 Create Illusion forms a duplicate of the creature with a number of Hit Points based on the level of the caster.
H4PC_inners_DVD_English.qxd 7/3/02 11:56 am Page 85 World Reference: Summon Demon Spells ✧ 86 85 ✧ World Reference: Order Magic NAME LEVEL COST DESCRIPTION Town Gate 3 5 Town Gate transports the caster to the nearest town. Berserk 4 8 Berserk forces the target to attack the nearest creature or hero, whether friend or foe. It lasts until the target attacks. Blind 4 8 Blind causes an enemy target within the line of sight of the caster to become unable to take an action for 3 rounds.
H4PC_inners_DVD_English.qxd 7/3/02 11:56 am Page 87 World Reference: Tactics ✧ 88 87 ✧ World Reference: Tactics SKILL LIST: TACTICS Basic Tactics Basic Tactics gives all friendly creatures +1 speed and +2 movement. It also allows you to learn Advanced Offense, Advanced Leadership and Advanced Defence. Advanced Tactics Advanced Tactics gives all friendly creatures +2 speed and +3 movement. It also allows you to learn Master Offense, Master Leadership and Master Defence.
H4PC_inners_DVD_English.qxd 7/3/02 11:56 am Page 89 World Reference: Combat ✧ 90 89 ✧ World Reference: Combat SKILL LIST: COMBAT enemy hero's defence. The hero also gains the ability to attack enemies before they can retaliate. Master Melee Basic Combat Basic Combat increases the hero's Melee and Ranged Defence to 15. It is required to learn Advanced Melee, Advanced Archery, and Advanced Magic Resistance.
H4PC_inners_DVD_English.qxd 7/3/02 11:57 am Page 91 World Reference: Scouting ✧ 92 91 ✧ World Reference: Combat reduces an enemy hero's defence. Heroes with Master Archery shoot before an enemy ranged troop can retaliate, do full damage at any range, and do full damage to enemies behind castle walls and other obstacles.
H4PC_inners_DVD_English.qxd 7/3/02 11:57 am Page 93 World Reference: Scouting ✧ 94 93 ✧ World Reference: Scouting Master Seamanship Basic Pathfinding Basic Pathfinding reduces the hero's penalty for travelling over hostile terrain by 25%. It is required to learn Expert Scouting. Advanced Pathfinding Expert Pathfinding Master Pathfinding Grandmaster Pathfinding Advanced Pathfinding reduces the hero's penalty for travelling over hostile terrain by 50%. It is required to learn Master Scouting.
H4PC_inners_DVD_English.qxd 7/3/02 11:57 am Page 95 World Reference: Nobility ✧ 96 95 ✧ World Reference: Nobility SKILL LIST: NOBILITY kingdom, plus 10% per level of the hero. It is required to learn Grandmaster Nobility. Master Estates Basic Nobility Basic Nobility increases all creature growth by 10% in the town that recognises the hero as its governor. It also allows the hero to learn Advanced Estates, Advanced Mining, and Advanced Diplomacy.
H4PC_inners_DVD_English.qxd 7/3/02 11:57 am Page 97 World Reference: Life Magic ✧ 98 97 ✧ World Reference: Nobility SKILL LIST: LIFE MAGIC Basic Diplomacy Basic Diplomacy gives the hero the ability to convince 30% of greatly outnumbered hostile creatures to desert for a price. The hero can sway no more than 120 experience points of creatures, plus 10% per level of the hero. Also, the cost of surrendering is 80% of normal.
H4PC_inners_DVD_English.qxd 7/3/02 11:57 am Page 99 World Reference: Life Magic ✧ 100 99 ✧ World Reference: Life Magic Grandmaster Healing Grandmaster Healing gives the hero 50 Spell Points and increases Spell Point recovery by 10 per day. It is one of the requirements for Grandmaster Life Magic. Expert Resurrection Master Resurrection Basic Spirituality Basic Spirituality increases the effectiveness of Life Magic spells by 20%. It is one of the requirements for Expert Life Magic.
H4PC_inners_DVD_English.qxd 7/3/02 11:57 am Page 101 World Reference: Order Magic ✧ 102 101 ✧ World Reference: Order Magic SKILL LIST: ORDER MAGIC Basic Order Magic Advanced Order Magic Expert Order Magic Master Order Magic Grandmaster Order Magic Basic Order Magic gives the hero the ability to cast Level One Order Magic spells. It also allows the hero to learn Basic Enchantment and is one of the requirements for Advanced Charm.
H4PC_inners_DVD_English.qxd 7/3/02 11:57 am Page 103 World Reference: Death Magic ✧ 104 103 ✧ World Reference: Order Magic SKILL LIST: DEATH MAGIC Basic Charm A hero with Basic Charm can convert 15% of greatly outnumbered hostile creatures to his side. The hero can convert no more than 60 experience points of creatures, plus 10% per level of the hero. The cost of surrendering is 90% of normal.
H4PC_inners_DVD_English.qxd 7/3/02 11:57 am Page 105 World Reference: Death Magic ✧ 106 105 ✧ World Reference: Death Magic Master Occultism Master Occultism gives the hero 40 Spell Points and increases Spell Point recovery by 8 per day. It is one of the requirements for Grandmaster Death Magic. Grandmaster Occultism Grandmaster Occultism gives the hero 50 Spell Points and increases Spell Point recovery by 10 per day. It is one of the requirements for Grandmaster Death Magic.
H4PC_inners_DVD_English.qxd 7/3/02 11:57 am Page 107 World Reference: Chaos Magic ✧ 108 107 ✧ World Reference: Death Magic 10% per level of the hero. The hero can create only 1 undead creature per slain enemy. Undead, mechanical, and elemental creatures cannot be resurrected.
H4PC_inners_DVD_English.qxd 7/3/02 11:57 am Page 109 World Reference: Chaos Magic 109 ✧ World Reference: Chaos Magic Expert Conjuration Master Conjuration Grandmaster Conjuration Basic Pyromancy Advanced Pyromancy Expert Pyromancy Master Pyromancy Grandmaster Pyromancy Expert Conjuration gives the hero 30 Spell Points and increases Spell Point recovery by 6 per day. It is one of the requirements for Master Chaos Magic.
H4PC_inners_DVD_English.qxd 7/3/02 11:57 am Page 111 World Reference: Nature Magic ✧ 112 111 ✧ World Reference: Nature Magic SKILL LIST: NATURE MAGIC Basic Nature Magic Advanced Nature Magic Expert Nature Magic Master Nature Magic Grandmaster Nature Magic Expert Herbalism Master Herbalism Basic Nature Magic gives the hero the ability to cast Level One Nature Magic spells. It is required to learn Basic Herbalism and is one of the requirements for Advanced Summoning.
H4PC_inners_DVD_English.qxd 7/3/02 11:57 am Page 113 World Reference: Skill Progression Flowcharts ✧ 114 113 ✧ World Reference: Nature Magic SKILL PROGRESSION FLOWCHARTS Basic Summoning Advanced Summoning Expert Summoning Master Summoning Grandmaster Summoning EXPERIENCE PER LEVEL Basic Summoning allows the hero to summon leprechauns, sprites, or wolves into the hero's army every day at a rate of 10 experience points of creatures per day, plus 10% per level of the hero.
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H4PC_inners_DVD_English.qxd 7/3/02 11:57 am Page 117 World Reference: Advanced Class Abilities ✧ 118 117 ✧ World Reference: Advanced Class Abilities Dark Lord Guildmaster Death Magic and Nobility determine the Dark Lord class. The Dark Lord's melee attack gives his target maximum negative morale. Scouting and Nobility determine the Guildmaster class. The Guildmaster's class ability gives his melee attack the chance of Stunning an opponent.
H4PC_inners_DVD_English.qxd 7/3/02 11:57 am Page 119 World Reference: Advanced Class Abilities ✧ 120 119 ✧ World Reference: Advanced Class Abilities Ninja Summoner Death Magic and Scouting determine the Ninja class. The Ninja's class ability gives him a Poisonous melee attack that does damage to the target every round (starting with the current round) until combat ends. Nature Magic and Life Magic determine the Summoner class.
H4PC_inners_DVD_English.qxd 7/3/02 11:57 am Page 121 Keyboard Shortcuts ✧ 122 121 ✧ Keyboard Shortcuts KEYBOARD SHORTCUTS GENERAL F4 Toggle Window/Full Screen Modes ADVENTURE SCREEN Alt+N Alt+C Alt+L Alt+S Alt+O Alt+M Alt+R Esc I M G P K Home H Z W T New Scenario New Campaign Load Game Save Game Options Main Menu Restart Game Quit Scenario Info.
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