User Guide

ADVANCED OPTIONS
Colour
Change your colour by clicking on the arrows.
Alignment
Select which alignment you want to play from one of seven options
– Life, Death, Order, Chaos, Nature, Might or Random.
Name
Change your name by clicking on this space and typing the name of
your choice. Computer players will simply read ‘Computer’.
Human
This reveals which players are controlled by humans, and which
players the computer controls. To change a computer player to a
human, simply click on the box. Setting two or more players to
“human” allows you to play a Hotseat game. (A Hotseat game is a
game in which one player takes his or her turn, gets up from the
computer, and another player sits down at the computer to take his
or her turn, and so on.)
Te a m
This option reveals which team the player is on.
Campaigns
A campaign is a series of scenarios tied together by a single storyline,
and often by a single character as well. When you click on New
Game, click the ‘Campaign’ option on the pull-down menu that
appears. This brings up the Campaign Selection screen where you
can begin one of the six campaigns available in Heroes of Might and
Magic IV. Click on the picture representing the campaign you want
to play and the Campaign Information screen will appear.
Campaign Information Screen
This screen provides you with information about the campaign you
have selected as well as the map you are about to play. In this
screen, you can set the player difficulty as well as view important
information like the victory and loss conditions of the current map.
Click the ‘Begin’ button to start the campaign.
Tutorial
If you’re a newcomer to the Heroes series or you just need to
reacquaint yourself with the ins and outs of heroism, the Tutorial
will step you through exploring a map and interacting with various
structures. Select the Tutorial option to load the map.
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Number of Allies
Indicates the number of teams competing in this scenario.
Number of Maps
Indicates the total number of maps comprising the scenario.
SCENARIO INFORMATION
The next screen brings up other details about the map that you can
change. The first, and perhaps most important, options are:
Guarding Monsters
This allows you to change the behaviour of guarding monsters
between the stationary state and mobile state. Guarding monsters
can patrol their area and move to attack anyone who comes close to
them. However, Heroes of Might and Magic III players who are
used to creatures not moving can use this option to make them
stationary.
Difficulty
This allows you to change the difficulty of the map. Each level of
difficulty affects gameplay in different ways. See below.
Novice
At this easiest setting, neutral armies are smaller, you get more
experience from battle, you start with more gold, computer players
start with nothing, computer players have fewer options in combat,
and computer players don't build as often as they can.
Intermediate
At this normal setting, neutral armies are normal, you get the
normal experience from battle, you start with more gold than the
computer player, computer players have more options in combat, and
computer players don't build as often as they can.
Advanced
At this harder setting, neutral armies are larger than normal, you
start with the same amount of gold as the computer players, and
computer players have no handicaps in combat.
Expert
At this difficult setting, neutral armies are much larger than normal,
and you start with less gold than the computer players.
Champion
At this hardest setting, neutral armies are quite large, you start with
no gold, and the computer starts with extra gold.
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