User Guide

NAME LEVEL COST DESCRIPTION
Mass
Curse 3 5 Mass Curse causes all enemy
targets to do minimum
damage.
Plague 3 5 Plague causes all targets on
the Combat Map, friend or
foe, to come down with a
deadly, damaging disease. It
has no effect on non-living
or Death targets.
Raise
Ghost 3 5 Raises a number of Ghosts
based on the level of the
caster from any stack of
dead creatures. The number
of raised Ghosts cannot
exceed either the Hit Points
or number of the creatures.
All Ghosts vanish after
combat ends.
Death
Call 4 8 Death Call targets a friendly
or enemy target with dead
creatures, raising a number
of creatures based on the
level of the caster. These
raised creatures are placed
under the control of the
caster and vanish after
combat.
Mass
Sorrow 4 8 Mass Sorrow causes all
enemy targets to have
maximum negative morale.
Mass
Weakness 4 8 Mass Weakness causes all
enemy targets to do 25% less
damage in combat.
World Reference: Death Magic 72
NAME LEVEL COST DESCRIPTION
Life Drain 2 3 Life Drain steals Hit
Points from all Life and
Nature targets, and
then the caster gains a
portion of the total Hit
Points drained.
Mire 2 3 Mire causes the target
to move at half speed
on the Adventure Map
during its next turn.
Fatigue 2 3 Fatigue causes the
enemy target to move
at half speed and
movement in combat.
Sorrow 2 3 Sorrow gives the target
maximum negative
morale.
Weakness 2 3 Weakness causes the
target to do 25% less
damage in combat.
Aura of Fear 3 5 Aura of Fear is cast on
a friendly target, so
enemy opponents
cannot retaliate against
the friendly target's
attacks unless they are
immune to Death, Fear
or Mind spells.
Magic Leech 3 5 Magic Leech causes
any spell cast by the
target to cost double the
Spell Points. Also, the
caster of Magic Leech
gains 1 Spell Point per
2 Spell Points used by
target.
Mass
Cancellation 3 5 Mass Cancellation
removes all beneficial
spells from all enemy
targets.
71 World Reference: Death Magic
H4PC_inners_DVD_English.qxd 7/3/02 11:56 am Page 71