User Guide
NAME LEVEL COST DESCRIPTION
Song of Peace 2 3 Song of Peace causes an
enemy target within the line
of sight of the caster to
become unable to attack or
cast spells on the caster's army
during the next turn.
Mirth 2 3 Mirth gives the target
maximum morale.
Celestial
Armour 3 5 Celestial Armour increases
the Melee and Ranged
Defence of all friendly targets
by 25%.
Holy
Shout 3 5 Holy Shout does a number of
points of damage based on
the level of the caster to all
Death creatures.
Mass
Bless 3 5 Mass Bless causes all friendly
targets to do maximum
damage.
Mass
Healing 3 5 Mass Healing cures all
friendly targets of a number
of points of damage based on
the level of the caster. It also
cures Poison and Plague on all
friendly targets.
Regeneration 3 5 Regeneration causes the target
to regenerate a number of Hit
Points every turn based on
the level of the caster.
Mass
Exorcism 4 8 Mass Exorcism removes all
negative spells from friendly
targets.
World Reference: Life Magic ✧ 76
NAME LEVEL COST DESCRIPTION
Heal 2 3 Heal cures a target of a
number of Hit Points based
on the level of the caster.
Heal is also capable of
curing Poison and Plague.
Retribution 2 3 Retribution is cast on a
friendly target. When the
enemy attacks the target
in melee combat, the attacker
will take damage based on
the level of the caster.
Martyr 2 3 Martyr is cast on a friendly
target. All the damage
done to a second friendly
target will then be
transferred to the recipient
of the spell. This effect
lasts for the entire combat.
Chaos Ward 2 3 The target of a Chaos
Ward is 50% resistant to
Chaos spells, and their
Melee and Ranged
Defence is increased by
50% against Chaos-aligned
opponents.
Death Ward 2 3 The target of a Death Ward
is 50% resistant to Death
spells, and their Melee and
Ranged Defence is
increased by 50% against
Death-aligned opponents.
Nature Ward 2 3 The target of a Nature
Ward is 50% resistant to
Nature spells, and their
Melee and Ranged Defence
is increased by 50% against
Nature-aligned opponents.
Order Ward 2 3 The target of an Order
Ward is 50% resistant to
Order spells, and their
Melee and Ranged Defence
is increased by 50%
against Order-aligned
opponents.
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